Erin Gee Tag

TFAP@CAA Conference NYC

Rape, Representation, and Radicality |TFAP@CAA: The Feminist Art Project Day of Panels at the Annual College Art Association Conference 2019

Feb 16, 2019 – Feb 16, 2019

New York Hilton Midtown

1335 6th Avenue
Trianon Ballroom
New York, NY 10019

Time: 8:30am – 5:30pm | This event is free and open to the public.

My interactive website Laughing Web Dot Space will be featured as part of the conversations at the Feminist Art Project Day of Panels at CAA 2019.

Digital exhibition on Instagram @rapeandrepresentation

Click here to access the symposium website for schedule and more information on presenters.

Intersectional feminist art has long dealt with the oppressions and violations stemming from colonialism, slavery, and couverture. Rape, Representation, and Radicality is a full-day symposium that will explore sex, power, and justice through intersectional art and activism, academics, and healing. The forum brings academic study, intellectual discourse, and visceral candor together to create a shared space and to demand bodily autonomy.

Rape, Representation, and Radicality will address how sexual assault has affected feminist art practices, and who has power and why. What institutional changes are needed to work towards sexual justice, and how do race and gender impact the experiences and responses within the context of contemporary feminist discourse? The hidden legacy of Women of Color, within the conversation about sexual violence, sexual empowerment, artistic praxis, and art history, must be re-contextualized and revised to be included accurately. The current cultural narrative around sexual violence necessitates re-orientation to include those who are left out of the conversation. This forum will present strategies to understand, rectify, reclaim and move forward towards healing.

Symposium Chairs: 
Christen Clifford (Independent Artist; The New School) and Jasmine Wahi (School of Visual Arts; Project for Empty Space)

Entanglements Exhibition Chicago

Laughing Web Dot Space is featured in Entanglements Exhibition curated by Her Environment

Saturday – 1/26 through Friday 2/15

Yards Gallery, 2028 S Canalport Ave
Chicago, IL 60616
www.theyardsgallery.com @theyardsgallery

Click here for Facebook Event Page for the Opening

Entanglements challenges both the logical and emotional connections between us and our technology. The tensions that surface from these dynamics are often all encompassing; they seep deeply into every aspect of the human condition. Through accepting that technology is an integral part of our lives, we explore what it means to have a relationship with it.

This show is a collaboration between the curators and the artists in which we create a space where electronics, wires, and artworks are deliberately installed to visualize the complexities and closeness of the human/technology relationship. We are reminded of the global connection that technology can bring with works such as Erin Gee’s “Laughing Web Dot Space” website where visitors are invited to record their laughter and join in with a chorus of other laughs belonging to other survivors of sexual violence. Jen Kutler also uses the power of human connection as her piece “The Other” is a polyphonic textural synthesizer driven by skin contact between two people. The system is able to recognize very subtle changes in pressure and movement, so when two people touch fingertips what comes out of the speaker is a synthesis of physical connection.

The show also explores the very complicated ways in which there is a mutual balance of power and reveals the ways in which the power of destruction can hide beneath the surface of the interface. With works such as Snow Xu’s “Perfecthuman Harasser,” a machine that catcalls human passersby, we see that because we humans are the creators of the machines, our biases show up in the development of technology and can cause more harm on groups that already experience social disadvantages.

Through the dynamic conversations of all of the pieces we invite the visitors to take an experiential walk through our take of contemporary relationships with technology.

Please join Her Environment at Yards for the opening reception of Entanglements on Saturday, Jan. 26 at 7pm-11pm.

Artists:
Anxious to Make (SF and LA)
Erin Gee (Montreal)
Hannah Newman (Portland)
Snow Xu (Chicago)
Madeeha Lamoreaux (Chicago)
Sara Goodman and Sasha Tycko (Chicago)
Jen Kutler (New York)

Locus Sonus Residency France

I will be developing a new work for VR in the context of a residency at Locus Sonus in Aix-en-Provence starting February 2018 until May 2018.  During these three months I will push the potential of sonified biodata into increasingly posthumanist/non-anthropomorphic territories using virtual architectures as sensorial training ground, as inspired by materialist philosophers such as Jane Bennett and post-humanist Rosi Braidotti.

About Locus Sonus

Locus Sonus is a research group attached to ESAAix (École supérieure d’art d’Aix-en-Provence) and the French Ministry for Culture, integrated with PRISM (Perception, Representations, Image, Sound, Music) an interdisciplinary research unit that groups researchers from AMU (Aix Marseille University), CNRS (National Center for Scientific Research) as well as ESAAix.

Locus Sonus’ main aim is to explore the continuously evolving relationship between sound, place and usage in an Art/Science tradition. The research methodology includes experimentation with emerging audio technologies particularly those relating to sound transmission, mobilization or spatialisation as well as historical contextualisation of such practices. Locus Sonus accommodates practice-based PhD students enrolled at Aix-Marseille University (« Pratiques et théorie de la création artistique et littéraire » E.D 354).

Locus Sonus’ main field of investigation is entitled New Auditoriums, to be understood here as the different ways in which audiences collectively share a listening experience. Beyond physical spaces such as concert halls or open-air stages, we attribute this description to all systems that enable a shared audio experience. Examples include radio, audio streaming or virtual worlds. We consider that each system has particular (audio and social) qualities that call for artistic enquiry and experimentation, these may in turn lead to different types of artistic practice.

Locus Sonus’ current research focuses on audio in virtual environments (for example New Atlantis) and the transmission and perception of remote soundscapes (for example : Locustream).

About the project

In this project I propose virtual space and spoken word as a means of creating a “speculative” materialism that promotes empathy to (virtual) objects by allowing the viewer to objectify and analyze their own (biodata), making material of the human body itself. I’m interested in exploring the limits of virtual physicality and phenomenological experience through imaginative sonic narrative as well as virtual space, making use of simple 3D objects and architectures dramatically lit, referenced imaginatively through the five senses by the unseen narrative voice in order to maintain the focus on sound: the disconnect between virtual material and sonic suggestion forms a useful perceptual noise (for example, the voice writes on a notepad that is never seen, the sounds of a lab or examination room can fade in and out, lab is never seen). During this residency I would record the spoken word sections inspired by roleplay, personal attention and spoken narrative vocalizations typical to the genre of Autonomous Sensory Meridian Response (ASMR), a style of sound composition developed largely on the internet that focuses on high frequency noises to create intense feelings of relaxation accompanied by “tingles” felt on the skin. ASMR enthusiasts focus intensely on the physiological reaction of the listener to sound, and so I want to use this voice as a means of loosely describing material agencies of virtual objects as imperative to the expansion of human sensorium. The link between physiological and phenomenological experience and confirmed biofeedback pushes the physical potential of VR into new sonic territories that focus on embodied experience through perceptions of external as well as internal spaces.

Other Residents

I am excited to be working alongside the other residents at Locus Sonus, and learning more about their projects and practices.

raadio caargo (Christophe Aslanian et Aurélia Nardini)

Mitchell Herrmann

New World Notes Top 12 of 2018

Wagner James Au, official blogger for Second Life, included my biosignal-controlled VR work Project H.E.A.R.T. in his New World Notes 2018 roundup of most exciting innovations in AR, VR and AI! Project H.E.A.R.T.’s innovate incorporation of emotion into gameplay was included among such exciting innovations such as MICA, Magic Leap’s Eerily Human AI Avatar Who Looks You In The Eye, an AI basketball player that “learns” how to dribble a ball, and IOS ARKit technology that allows for shadows and reflections of real objects to appear in AR spaces.

 

Click here to read what else made top 12 at New World Notes

New Studio Space

I am proud to say that I have finally begun fulfilling a major life dream of mine and put together my first real physical studio in a little forest somewhere in Maine, USA.  For years I have been making ambitious projects by renting desk space at Eastern Bloc Lab in Montreal, keeping production mostly virtual/small scale, or participating in residencies at various institutions. I’m thrilled to announce that I’m finally investing in tools and space for making, it’s my major announcement for the moment.  So what does one do when they have just finished assembling a fresh minted studio space?  Run away to France to start a new VR project of course!  (haha)  Locus Sonus residency, here I come!  Little studio in the woods, I’ll be back in May!

LAUGHING WEB DOT SPACE

An interactive website and virtual laugh-in for survivors of sexual violence.

The URL: https://laughingweb.space

This website enables survivors to record and listen to the sounds of their laughter, and through the magic of the internet, laugh together. Visitors of any gender that self-identify as survivors are invited to use the website’s interface to record their laughter and join in: no questions asked. Visitors can also listen to previously recorded laughter on loop.

Why laughter? Laughter is infectious, and borne of the air we still breathe. We laugh in joy. We laugh in bitterness. We laugh awkwardly. We laugh in relief. We laugh in anxiety. We laugh because it is helpful for laugh. We laugh because it might help someone else. Laughing is good for our health: soothing stress, strengthening the immune system, and easing pain. Through laughter, we proclaim ourselves as more complex than the traumatic memories that we live with. Our voices echo, and will reverberate in the homes, public places, and headphones of whoever visits.

The site is officially launched on October 3rd, 2018! But I still consider it to be in Beta, because it currently is only fully-functional on Firefox browser and Google Chrome browser.  But hey, little steps.  Safari is coming up next!

 

Dedicated to Cheryl L’hirondelle

This project was commissioned by Eastern Bloc (Montreal) on the occasion of their 10th anniversary exhibition. For this exhibition, Eastern Bloc invited the exhibiting media artists to present work while thinking of linkages to Canadian media artists that inspired them when they were young. I’m extremely honored and grateful for the conversations that Cheryl L’hirondelle shared with me while I was developing this project.

When I was just beginning to dabble in media art in art school, the net-based artworks of Cheryl L’hirondelle demonstrated to me the power of combining art with sound and songwriting, community building, and other gestures of solidarity, on the internet. Exposure to her work was meaningful to me – I was looking for examples of other women using their voices with technology. Skawennati is another great artist that was creating participative web works in the late 90s and early 2000s – you can check out her cyberpowwow here.

Special thank you to Kai-Cheng Thom, who with wisdom, grace, and passion guided me through many stages of this work’s development.

Click here to visit Laughing Web Dot Space

Credits

Graphic Design – Laura Lalonde

Backend Programming – Sofian Audry, Conan Lai, Ismail Negm

Frontend Programming- Koumbit

Exhibition History/Upcoming

October 3 -23, 2018 – Eastern Bloc, Montreal

February 16, 2019 –The Feminist Art Project @ CAA Conference – Trianon Ballroom, Hilton NYC.

February 2019 – Her Environment, Chicago

Press/Interviews

Fournier, Lauren (2018). “Our Collective Nervous System.” Canadian Art. https://canadianart.ca/interviews/our-collective-nervous-system/

Berson, Amber (2018). “Amplification” Canadian Art. REVIEWS / OCTOBER 23, 2018. https://canadianart.ca/reviews/amplification/

to the sooe

A 3D printed sound object that houses a human voice murmuring the words of a neural network trained by a deceased author.

to the sooe (SLS 3D printed object, electronics, laser-etched acrylic, audio, 2018) is the second piece in a body of work Erin Gee made in collaboration with artist Sofian Audry that explores the material and authorial agencies of a deceased author, a LSTM algorithm, and an ASMR performer.

The work in this series transmits the aesthetics of an AI “voice” that speaks through outputted text through the sounds of Gee’s softly spoken human vocals, using a human body as a relatively low-tech filter for processes of machine automation.  Other works in this series include of the soone (audio: 2018), and Machine Unlearning (Livestreamed video, 2018)

to the sooe is a sound object that features a binaural recording of Erin Gee’s voice as she re-articulates the murmurs of a machine learning algorithm learning to speak. Through this work, the artists re-embody the cognitive processes and creative voices of three agents (a deceased author, a deep learning neural net, and an ASMR performer) into a tangible device. These human and nonhuman agencies are materialized in the object through speaking and writing: a disembodied human voice, words etched onto a mirrored, acrylic surface, as well as code written into the device’s silicon memory.

The algorithmic process used in this work is a deep recurrent neural network agent known as “long short term memory” (LSTM). The algorithm “reads” Emily Brontë’s Wuthering Heights character by character, familiarizing itself with the syntactical universe of the text. As it reads and re-reads the book, it attempts to mimic Brontë’s style within the constraints of its own artificial “body”, hence finding its own alien voice.

 

The reading of this AI-generated text by a human speaker allows the listener to experience simultaneously the neural network agent’s linguistic journey as well as the augmentation of this speech through vocalization techniques adapted from Autonomous Sensory Meridian Response (ASMR). ASMR involves the use of acoustic “triggers” such as gentle whispering, fingers scratching or tapping, in an attempt to induce tingling sensations and pleasurable auditory-tactile synaesthesia in the user. Through these autonomous physiological experiences, the artists hope to reveal the autonomous nature of the listener’s own body, implying the listener as an already-cyborgian aspect of the hybrid system in place.

Exhibition History

Taking Care – Hexagram Campus Exhibition @ Ars Electronica, Linz Sept 5-11 2018

Credits

Sofian Audry – neural network programming and training

Erin Gee – vocal performer, audio recording and editing, electronics

Grégory Perrin – 3D printing design and laser etching

Machine Unlearning @ META MARATHON Düsseldorf

I will be performing (and live streaming) a new audio performance work that features myself in a live ASMR re-performance of deep learning text.  The work will be accessed through a streaming YouTube link via the distributed screens of audience member’s smartphones and laptops for a half hour via headphones in a quiet environment where blankets and sleeping are invited as part of the work.  This performance will take place as part of META MARATHON at NRW Forum, Düsseldorf, Germany on May 26, 2018.

NEW TECHNOLOGY FESTIVAL META MARATHON AT THE NRW-FORUM DÜSSELDORF

42 hours of non-stop talks, performances, film screenings, concerts, exhibitions, and workshops on the subject of Artificial Intelligence: the META Marathon is a new technology festival taking place from 25th to 27th May 2018 at the NRW Forum Düsseldorf. The participants design the festival themselves, switch roles between expert and amateur as well as experiment with the new format—including on-site accommodation. The Festival Director is the futurist and entrepreneur Christopher Peterka.

An innovative technology festival and a digital happening: META is an invitation to participants to collaborate in an open process and collectively develop new ideas on digital modernity and Artificial Intelligence. In doing so, META breaks away from the series of digital conferences and exhibitions that talk about phenomena more than being part of them.

META follows from the assumption that the changes made by digital technologies are so radical that they require new kinds of research and understanding. The participants are invited to work together in a 42-hour marathon packed with stimulating events—in workshops, labs, and talks with sometimes radical exploratory methods—and have the opportunity to spend the night at the NRW Forum.

Those wishing to participate must apply in advance at https://www.metamarathon.net/. The cost of taking part is 42€, which includes food and a sleeping place, and there is space for a total of 400 curious pioneers. Some of those who have already registered are creatives and thinkers from the realms of research, teaching, economics, art and culture, including artist and composer Erin Gee, professor and curator Joasia Krysa, artist and professor Hans Bernhard (Uebermorgen. com), Professor Chris Geiger, nyris founder Anna Lukasson-Herzig, and many more.

What will language look like in the future and how will we use it? How is digital media changing communication? What are the most important skills when machines and Artificial Intelligence are capable of performing human work? How do we perceive and communicate with each other in a world determined by the flow of information and data? Based on the historical agenda of the Macy Conferences, META addresses the issues of memory and storage, language, communication, and learning and perception. The Macy Conferences were ten interdisciplinary conferences that took place between 1946 and 1953 in the United States. It was a hitherto unprecedented open experimental arrangement in which scientists of various disciplines such as neurophysiology, mathematics, psychology, and sociology worked out the basics of cybernetics and cognitive science.

With its novel format, META would like to go beyond the concept of a conference and be a discursive space in which digital modernity and its radical social changes can be explored and described in a festival setting. Contributors should bring their own questions and theories and be prepared to let themes develop on the spot as well as engage in open dialogue between people, disciplines, and machines. The outcome is open and applications will be accepted immediately.

To find more detailed information about the program and to apply visit: https://www.metamarathon.net/

META Marathon
25-27.5.2018

Starts: 25.5, 21:59
Ends: 27.5, 9.30

NRW-Forum Düsseldorf | Ehrenhof 2 | 40479 Düsseldorf

Press Contakt | Irit Bahle | Phone: +49 (0)211-89266-81 | presse@nrw-forum.de

For more information, or to register for the event, visit the META MARATHON website