Erin Gee Tag

of the soone

of the soone (2018) Print

2014

A disembodied voice invites the listener to partake in a speculative audio treatment that promises to awaken underdeveloped neural passageways through exposure to the non-human processes of neural network language acquisition.

In this work, media artists Erin Gee and Sofian Audry expose listeners to the architectures of an artificial intelligence algorithm through the sounds of an Autonomous Sensory Meridian Response (ASMR) roleplay. ASMR is a genre of audio and videomaking developed by internet aficionados interested in using specific everyday sounds (whispering, soft voice, crinkling and textured sounds) alongside verbal suggestion to “trigger” pleasant tingling reactions in the body of the listener. The artists combined these ASMR principles of sound with artificial intelligence to create a speculative neural conditioning treatment. In of the soone, the listener encounters a soft female voice that whispers a script written by a machine learning algorithm as it slowly loses its neural training and “forgets.” This combination of algorithmic text and ASMR connects the unconscious, automatic processes of artificial intelligence algorithms to the autonomous reactions of the human body to sound, using intimacy to “hack” into the subconscious of the human listener and recondition neural pathways.

Exhibition history

October 2020: Digital Cultures: Imagined Futures Audio Programme curated by Joseph Cutts. Adam Mickiewicz Institute, Warszawa Poland

June 9 to August 19, 2018: Pendoran Vinci. Art and Artificial Intelligence Today  curated by Peggy Schoenegge and Tina Sauerländer. NRW Forum, Düsseldorf, Germany

January 2018: Her Environment @ TCC Gallery, Chicago

Sounds

of the soone (2018)

Gallery

of the soone – print. text 2018. Courtesy of artists.

Project H.E.A.R.T.

Project H.E.A.R.T. (2017)

2017

A biodata-driven VR game where militainment and pop music fuel a new form of emotional drone warfare.

A twist on popular “militainment” shooter video games, Project H.E.A.R.T. invites the viewer to place their fingers on a custom biodata device, and summon their enthusiasm to engage their avatar, Yowane Haku, in “combat therapy.” Fans of the Vocaloid characters may recognize Haku as the “bad copy” of Japanese pop celebrity Hatsune Miku, a holographic personnage that invites her fans to pour their content and songs into her virtual voice.

The biosensing system features a pulse sensor, and a skin conductance sensor of Gee’s design. Through principles of emotional physiology and affective computing, the device gathers data relative to heart rate and blood flow from index finger, and skin conductance from middle and ring fingers of users. The biodata is read by a microcontroller and transferred to Unity VR, thus facilitating emotional interactivity: a user’s enthusiasm (spikes in signal amplitude in skin conductance, elevated heart rate, and shifts in amplitude of the pulse signal) stimulates the holographic pop star to sing in the virtual warzone, thus inspiring military fighters to continue the war, and create more enemy casualties. At the end of the experience the user is confronted with their “score” of traumatized soldiers vs enemies killed, with no information whether this means that they won or lost the “game”.

The user is thus challenged to navigate soldier’s emotional anxieties and summon their positivity to activate Haku’s singing voice as soldiers battle not only against a group of enemies, but also against their own lack of confidence in times of global economic instability.

The landscape of Project H.E.A.R.T. was built from geopolitically resonant sites found on Google Maps, creating a dreamlike background for the warzone. In-game dialogue wavers between self-righteous soldier banter typical of video games, and self-help, bringing the VR participant to an interrogation of their own emotional body in a virtual space that conflates war, pop music, drone technology, and perhaps movement-induced VR nausea.

As Kathryn Hamilton pointed out in her 2017 essay “Voyeur Realism” for New Inquiry,

“VR’s genesis and development is in the military, where it has been used to train soldiers in “battle readiness,” a euphemism for: methods to overcome the innate human resistance to firing at another human being. In the last few years, VR’s usage has shifted 180 degrees from a technology used to train soldiers for war, to one that claims to “amplify” the voices afflicted by war, and to affect “world influencers” who might be able to stop said wars.”

Credits

Narrative Design: Sofian Audry, Roxanne Baril-Bédard, Erin Gee
3D Art: Alex Lee and Marlon Kroll
Animation and Rigging: Nicklas Kenyon and Alex Lee
VFX: Anthony Damiani, Erin Gee, Nicklas Kenyon
Programming: Sofian Audry, Erin Gee, Nicklas Kenyon, Jacob Morin
AI Design: Sofian Audry
Sound Design: Erin Gee, Austin Haughton, Ben Hinckley, Ben Leavitt, Nicolas Ow
BioSensor Hardware Design: Erin Gee and Martin Peach
BioSensor Case Design: Grégory Perrin
BioSensor Hardware Programming: Thomas Ouellet Fredericks, Erin Gee, Martin Peach
Featuring music by Lazerblade, Night Chaser and Austin Haughton
Yowane Haku character designed by CAFFEIN
Yowane Haku Cyber model originally created by SEGA for Hatsune Miku: Project DIVA 2nd (2010)
Project H.E.A.R.T. also features the vocal acting talents of Erin Gee, Danny Gold, Alex Lee, Ben McCarthy, Gregory Muszkie, James O’Calloghan, and Henry Adam Svec.

Thanks to the support of the Canada Council for the Arts and AMD Radeon, this project was commissioned by Trinity Square Video for the exhibition Worldbuilding, curated by John G Hampton and Maiko Tanaka.

This project would have not been possible without the logistical and technical support of the following organizations:

Technoculture Art and Games Lab (Concordia University)

Concordia University

ASAP Media Services (University of Maine)

Exhibition history

November-December 2017  Worldbuilding @ Trinity Square Video, Toronto

February-March 2018 Future Perfect @ Hygienic Gallery, New London Connecticut

April 26-28, 2018 @ Digifest, Toronto

June 7-17, 2019 @ Elektra Festival, Montreal

January 2020 @ The Artist Project, Toronto

October 2020 @ Festival LEV Matadero, Spain

Links

Project H.E.A.R.T. official website
Worldbuilding Exhibition Website
Review in Canadian Art
My research blog: Pop and Militainment
Featured on Radiance VR

Video

Project H.E.A.R.T (2017)
Installation and Gameplay

Gallery

BioSolo

BioSolo 2016
Photography: Wren Noble

2016

Using the BioSynth, I improvised a set for my breath/voice and my sonified heart and sweat release at No Hay Banda in an evening that also featured the very interesting work of composer Vinko Globokar (Russia).

The improvisation is very sparing, the goal is to exploit interesting rhythmic moments between heavy breath-song and the heartbeat, all the while exploring limits of respiratory activity and seeing what effect it has on my physiology.

Exhibition/Performance history

BioSolo was first performed at No Hay Banda series in Montreal at La Sala Rossa, organized by Daniel Àñez and Noam Bierstone.

Gallery

BioSolo 2016
Photography: Wren Noble

Musicworks #126 Interview

Click here to read my interview with Alex Varty.  “ERIN GEE SINGS THE BODY ELECTRONIC”

Fresh on the heels of my return from the premiere of Echo Grey in Vancouver (my newest composition for vocal quartet, feedback soloist and tape), I find I’ve received my physical copy of Musicworks, which is a triannually released publication featuring experimental sounds from across Canada.

Amidst a really massive transition phase right now, I find that teaching full time has really changed what I can do as an artist.  Pushing myself to learn entirely new skillsets in organization and pedagogical performance (sidenote: yes, everything is a performance) has left me with little time or energy to invest in building new technologies.

Music composition has been something that I can invest time into, as all I need is a few moments, a microphone, my laptop, a notepad with pencil scribbles, my imagination.

This interview with Musicworks magazine was very interesting for me, as recently my opportunities have been coming from music composition.  The whole issue is actually very interesting, with a full feature on music and sound revolution in VR spaces, as well as some features on other very energetic and productive electroacoustic artists.

Musicworks #126 is available now with a special curated cd of sounds included in the physical magazine.  On this CD you can find a track from my Voice of Echo (2011) series.

NO HAY BANDA Montréal

Erin Gee – solo vocal performance November 28th 2016 – Sala Rossa, Montreal with Vinko Globocar

As part of NO HAY BANDA programming series with the support of Suoni Per Il Popolo.

More information:

NO HAY BANDA is a series of live musical events that aims to provide new outlets for artistic innovation and expression. Presented with the support of Suoni Per Il Popolo, programmes are designed to broaden and challenge the musical experience of the audience, showcasing the work of the young avant-garde that takes its roots in pop/rock, DIY culture and post-war experimentation.

NO HAY BANDA est une série de concerts qui incite à remettre en question les conceptions conventionnelles de la musique et de la performance, dans le but de créer de nouvelles voies pour l’expression artistique. Présentés avec l’appui de Suoni Per Il Popolo, nos programmes mettent en vedette des propositions de la jeune avant-garde, qui prend ses racines dans le pop/rock, la culture DIY et la musique expérimentale d’après-guerre.

La programmation de NO HAY BANDA cherche à promouvoir l’esthétique d’une nouvelle avant-garde internationale afin de produire des spectacles de ce genre pour la première fois à Montréal. Cette proposition est tirée des réseaux avec lesquels les membres ont été impliqués lors d’activités récentes en Europe et en Amérique.

NO HAY BANDA est un collectif d’artistes formé par trois interprètes de musique nouvelle basés à Montréal : Geneviève Liboiron, Noam Bierstone et Daniel Áñez. À travers notre expérience en création musicale et artistique, nous cherchons à créer un espace de concerts ouvert à un public diversifié où les expériences sonores priment.

NO HAY BANDA promeut la musique née d’une génération qui ne voit plus de barrières entre les différents genres musicaux, le théâtre, l’art performatif et la culture contemporaine. Chaque concert présentera un acte principal de 45-60 minutes avec un contenu international important, précédé par un acte d’ouverture de 20-30 minutes mettant en vedette des jeunes artistes sonores canadiens.

NO HAY BANDA veut devenir une institution dans la programmation musicale montréalaise et canadienne et l’option la plus avant-gardiste en ville. Le collectif est à la musique ce que la galerie d’art indépendante est aux arts visuels; la différence entre le musée et la galerie est toujours claire : le musée expose les œuvres historiques tandis que la galerie propose la créativité et l’innovation. Ainsi, nous oserons être la galerie en musique de l’innovation internationale et de l’avant-garde radicale à Montréal.

Fall Commission for Exo/Endo and Ilk

This fall 2016 the performing groups Exo/Endo and Ilk will premiere a new music composition by Erin Gee in three Canadian venues in Vancouver, Victoria and Calgary.  This new work is intended to be an extension of Gee’s work Voice of Echo (2011).  Stemming from a solo performance of this work in 2015 in Toronto at Trinity Square Video (What can a Vocaloid Do?), Gee will newly re-create materials based on vocaloid creatures, artificial intelligence, electronic voices in human bodies, authorship, subjectivity, embodiment, voice and agency telematically using a system developed by Michael Palumbo.  This work will employ five singers, and an experimental turntableist and extended bass player.

Exo/Endo is Andrea Young (voice and electronics), Michael Day (prepared turntables/percussion) Braden Diotte (multi-instrumentalist, agitated electric bass and electronics)

Ilk is Sara Sinclair Gomez, Sharon Kim, Micaela Tobin, and Andrea Young

Song of Seven

Song of Seven (2016)

2016

A composition for children’s choir featuring seven voices and seven sets of biodata with piano accompaniment.

In this song, young performers contemplate an emotional time in their lives, and recount this memory as an improvised vocal solo.The choir is instructed to enter into a meditative state during these emotional solos, deeply listening to the tale and empathizing with the soloist, using imagination to recreate the scene.  Choir members are attached to a musical instrument I call the BioSynth a small synthesizer that sonifies heartbeats and sweat release for each individual member to pre-programmed tones. Sweat release, often acknowledged as a robust measure of emotional engagement, is signaled by overtones that appear and reappear over a drone; meanwhile the heartbeats of each chorister are sounded according to blood flow, providing a light percussion.

The musical score combines traditional music notation with vocal games and rhythms determined not necessarily by the conductor or score but by beatings of the heart and bursts of sweat. Discreet flashing lights on the synthesizer boxes in front of the choristers allowed the singers to discern the rhythms and patterns of their heart and sweat glands, which therefore permits compositions to incorporate the rhythms of the body into the final score as markers that trigger sonic events.

Credits

Piano accompanist: Daniel Àñez

Hardware design: Martin Peach

Software design: Erin Gee

Performance history

This choral composition was workshopped over a one-week residency at the LIVELab (McMaster University) with selected members of the Hamilton Children’s Choir, and facilitated by Hamilton Artists Inc. with support from the Canada Council for the Arts.

Links

Hamilton Children's Choir
Daniel Àñez (Spanish biography)
Hamilton Artists' Inc
LIVElab
Canada Council for the Arts

Video

Song of Seven (2016)

Scores

Song of Seven (2016)

Gallery

Song of Seven (2016)

New Work for Hamilton Children’s Choir

 

On June 25th 2016 I will be premiering new biosensor-driven work created especially for members of the Hamilton Children’s Choir.  This performance work will be presented in conjunction with my solo exhibition Vocales Digitales at Hamilton Artists Inc, thanks to the support of the Canada Council for the Arts.

The Hamilton Children’s Choir is a nationally competitive choir of youth  accompanied by pianist Daniel Añez.  Áñez is a renowned pianist in the musical milieu of Canada and Latin America, an active performer of contemporary and experimental music, a touring soloist, and a chamber musician.

This new work will allow me to explore a highly personal composition process with the choir, featuring the sonification of group empathy as seen through physiological markers of emotion such as heartrate, respiration and sweat release.

For more information

Hamilton Children’s Choir

Daniel Añez (Spanish Biography)

Hamilton Artists Inc

Canada Council for the Arts

 

 

Monthly Music Hackathon NYC

 Check out this article for “I Care If You Listen” with interviews with the presenters! (including me)
https://www.icareifyoulisten.com/2016/04/gender-music/

Gender in Music Hackathon

Explore the role of gender in music.

Saturday, April 30th, 2016
Noon to 10:00 PM

45 W 18th St, 7th Floor
New York, NY 10011

Schedule

11:30 AM – Doors open
12:00 PM – Talks and performances:
– Feminist activist & MIA drummer Kiran Gandhi
– NYU Women in Computing on adjective analysis & gender portrayals in lyrics
– Banghra Basement’s DJ Rheka
– New media artist D’hana Perry
– Biotechnological sound artist Erin Gee
1:00 PM – Hacking Starts, optional brainstorming & collaborator-finding session
8:00 PM – Performances and demonstrations of hacks

Artist talk and Catalogue Launch for Vocales Digitales

I will be giving an artist talk on Saturday April 23rd at Hamilton Artists’ Inc. to support my solo exhibition Vocales Digitales.  The event will also feature a catalogue launch, featuring a bilingual publication that includes essays by philosopher Eric Lewis and curator Maiko Tanaka.

The next day on Sunday April 24th I will be giving an artists’ workshop that introduces the Teensy microcontroller through basic electronics and biosensors.