2020 Tag

NOT POMPIDOU – Paris, FR

As part of the 2020 exhibition NEURONS: Simulated Intelligence at Centre Pompidou, Paris, my work as a media artist in AI, affective computing, and interactive sound website was misattributed to American composer and professor at Brandeis University Erin Gee (who shares my name).

While the two Erin Gees have been aware of one another’s practices for several years, (we share many peers who have teased us about our namesakes, and we were even programmed in the same music festival in 2019), to our knowledge our works have never been mixed up or misattributed in a professional capacity.

A public statement was made by the publishers of the catalogue (HYX editions) on their website and as a digital addendum/downloadable pdf, available here.

This post is intended to clarify the following points:

  1. The work that was presented at Centre Pompidou, Shillim: Mouthpiece 34 (2019), is not my work. Mouthpieces is the name of a body of work by homonymous American composer Erin Gee. She is best known for her work in non-semantic vocal music that typically consists of vocal and instrumental compositions, named Mouthpieces with a numerator afterwards. She has been contributing compositions to the Mouthpieces series for over twenty years.
  2. The artworks Machine Unlearning (2020) and Laughing Web Dot Space (2018) referenced in the wall text of the exhibition (see below) and attributed to the American composer are my works. These are new media artworks, incorporating technologies such as neural networks and interactive HTML in their creation. In addition, my work of the soone (2017) attributed to the American composer via the catalogue (see below) is another new media artwork of mine that uses machine learning / AI, and is a collaboration with Canadian media artist Sofian Audry, who is not acknowledged in the catalogue.
  3. As part of the events surrounding the exhibition, American composer Erin Gee was also invited to speak on a panel as part of Forum Vertigo: human and artificial perception dealing with generative music and artificial intelligence.  The opinions expressed and works she references in this panel discussion are entirely her own and are unrelated to my practice.

 

Following the discovery of the misattribution of my work at the exhibition opening (thanks to Parisian peers who were on site), I worked with Robin Dupuis (the Director of the organization perte de signal, which represents my work) to communicate the seriousness of this error to the exhibition’s curators Frédéric Migayrou et Camille Lenglois. Unfortunately, the wall text misattributing my work and research in new media art to American composer Erin Gee remained on the wall of the exhibition for weeks before being replaced by a text that was truly dedicated to the research of the American composer.

In response, the curators of Neurones apologized for these misattribution errors. They expressed that they were unable to do anything further to mitigate the issue of the 200-page catalogue, which also attributed other new media artworks of mine to the American composer who shares my name. During this period I had also reached out to the American artist who was also onsite, however for personal reasons she was not available to respond to the situation for several months.

A photo of original wall text from Neurones exhibition at Centre Pompidou combining the works and research of Canadian Artist Erin Gee with American Composer Erin Gee.

I am very grateful for the assistance of Robin Dupuis at Perte de Signal as well as Editions HYX publishers for working together to create a digital addendum that addresses the error published in the catalogue a month after the error was discovered. It was very pleasant to work with the publishers together on this solution. Despite this, a digital addendum has only a limited impact, as the printed copies remain in circulation without any printed addendum (see below).

I have recently been in touch with American composer Erin Gee to share a horrified laugh and work on solutions – we have both agreed to be diligent and aware of potential confusions this situation might create in the future. We collectively state:  Canadian new media artist Erin Gee is a specialist in affective technologies, emergent technologies such as quantum computing and AI, and vocal performance inspired by ASMR. American composer Erin Gee is a professor at Brandeis University and also an expert in non-semantic vocal performance and composition techniques.

This is of course an imperfect and improvisational solution, as I would never want to prevent a peer from exploring new technology, nor is it logical for me to avoid non-semantic vocal content in future works. Rather, this strategy speaks to a disciplinary situatedness that our sensibilities emerge from. If you are a professional artist or curator working in our fields, please share this story in your network as a means of preventing further confusion. As more peers learn of this issue, as well as our two distinct practices and achievements in our respective fields, we hope that this error will not reproduce itself.

We as Waves

We as Waves (2021)
Premiere performance at Akousma Festival, Montreal.
Photography by Caroline Campeau.

2020

ASMRtronica is an ongoing project developed in the artist’s home-studio during the novel coronavirus pandemic: a manifestation of a desire for intimacy in sound, when touch was not possible. This is a style of music applied to several works as Gee develops her own vocabularies of psychosomatic performance.

Through ASMRtronica, Gee brings to life a combination of electroacoustic music and the sounds of Autonomous Sensory Meridian Response (ASMR) videos: clicks, whispers, soft spoken voice, taps, and hand gestures inspired by hypnosis, tactility, intimacy, and verbal suggestion. Through ongoing development of this genre, she explores the sonic limits of the sensorial propositions of ASMR, journeying into embodied and unconscious feedback loops in sound.

Credits

We as Waves (2020)
Released August 2021 by Erin Gee.
Music composition and performance by Erin Gee. Text by Jena McLean. Videography by Michel de Silva.

To the Farther (2020)
Released September 8, 2020 by Erin Gee.
Music composition and art by Erin Gee.

We as Waves

We as Waves (2020) is a collaboration between myself and queer playwright Jena McLean. The text in this work is inspired by an essay by feminist theorist of electronic music Tara Rodgers. What does it mean to enter into an affective relationship of touch with sound? The work embodies a dark narrative of sonic becoming aided by hypnosis and physiological relationship to sound and voice, closed by the the following quotes from queer theologist Catherine Keller:

“As the wave rolls into realization, it may with an uncomfortable passion
fold its relations into the future: the relations, the waves of our possibility,
comprise the real potentiality from which we emerge…”

“We are drops of an oceanic impersonality. We arch like waves,
like porpoises.”

We as Waves (2020)

To the Farther

In September 2020 I launched To the Farther as part of MUTEK Montreal’s online exhibition Distant Arcades. It is first a series of music that explore the limits of tactile whispers, proximity, and hypnotic language through ASMR and electronic sound.

To the Farther is the title of the first iteration: A fresh take on texture, form, and the plasticity of reality under digital transformations, also is a “remix” of my ASMR recordings made in Machine Unlearning (2020).

To the Farther (2020)

Festival Inmersiva – Mexico City

FESTIVAL DELAYED DUE TO COVID19 – FEBRUARY 2021

In a very exciting presentation, the Centro de Cultura Digital in Mexico City will be presenting the most ambitious version of telematic artwork Presence (2020, Erin Gee and Jen Kutler) to date.

Presence – Erin Gee & Jen Kutler (Quebec / USA)
Telematic sound performance

Presence is a telematic sound work where two networked performers (Gee and Kutler) send and receive each other’s heart, sweat and respiration data from Canada and the USA, which in turn triggers strong electronic pulses in devices across their skin in response to one another. The two performers listen to a whispered roleplay of verbal suggestions on the topic of impossible and imaginary touch as music is generated live from their embodied reactions in live feedback over the network.

Video and audio livestream will be received at CCD in Mexico City, where a subject will also receive the live electric pulse signals from Jen and Erin’s bodies on both arms.

For more information on this hybrid streaming/real life event: Click here for a preview article published in Cronica MX (Spanish language)

 

 

Noviembre Electrónico – Argentina

November 24-28, 2020
To the Farther (2020) ASMRtronica sound work is featured as part of Noviembre Electrónico in Buenos Aires, Argentina as part of a showcase of artistic work from the 2020 cohort of Amplify D.A.I.

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ABOUT THE EVENT

November Electrónico is the main event for digital and electronic culture in the City of Buenos Aires, which crosses art and science with the alternative world of video games, virtual and augmented reality, and electronic and expanded music.

In this ninth edition, more than 200 artists, developers, researchers and scientists will propose workshops, exhibitions, concerts, workshops, performances, keynote talks, conferences, screenings and many more experiences.

All activities are free and those of a virtual nature will be available at www.noviembreelectronico.elculturalsanmartin.org and at Vivamos Cultura. On the other hand, face-to-face activities in the open air can be enjoyed in the Plaza seca and in the Plaza de las Américas of El Cultural (Sarmiento 1551) from Thursday 26 to Saturday 28, between 6:00 p.m. and 10:00 p.m., and require prior registration as indicated in the health protocol.

Each Electronic November is a path towards the convergence between culture, science and technology, which expresses the innovative identity of El Cultural San Martín and explores the construction of new audiences.

Since 2012, more than 130 thousand visitors have shared samples, workshops, performances and all kinds of interactive activities, with virtual and augmented reality, electronic music, visualizations and mapping, robots, video games, digital and 3D manufacturing, drones and programming languages.

November Electrónico has the support of the Ministry of Culture of the City of Buenos Aires, the Fundación Banco Ciudad, Fundación Williams, Empower Communities, Cultural Participation Patronage, the British Council, the French Institute, Pro-Helvetia, the Galileo Galilei Planetarium, Centro of Experimentation and Research in Electronic Arts – IIAC – National University of Tres de Febrero, Understanding Visual Music – UVM, National University of San Martín, Object a, FUNDAV.

Somerset House – Amplify Residency

From November 24-28, 2020 I have been invited to participate in a special 1-week online residency with other participants of the Amplify D.A.I. program hosted by Somerset House (London, UK). During the 1-week residency I will attend workshops, artist talks and present my work with other participants of the 2020 Amplify Digital Arts Initiative (D.A.I.) cohort. Amplify connects and empowers an active network of women-identifying artists and professionals working in the digital arts, sound and immersive storytelling sectors in Canada, Latin America and the UK.

ONLINE EXHIBITION PROGRAMME
DIGITAL INSTALLATIONS AND FILMS ONLINE | 24 NOV – 20 DEC
Contributing Artists: Debby Friday, Edy Fung, Erin Gee, Frances Adair Mckenzie, Heather Lander, Kathy Hinde, Libby Heaney, Lila Tirando a Violeta, Sahar Homami, Sol Rezza, Tatiana Heuman and Vicky Clarke

PERFORMANCES | 26 NOV | 19.30-23.00
Candie, GLOR1A, Obuxum, Ouri and Whisky with Flor De Fuego

PRESENTATIONS & DISCUSSION | 27 NOV | 17.00 – 18.30
How do we create art in a time of crisis?
Contributing Artists: Chloe Alexandra-Thompson, Efe Ce Ele, GLOR1A & Sonya Stefan
Moderator: Patti Schmidt

In partnership with British Council and MUTEK. Canadian Amplify artists are supported by the British Council and the Canada Council for the Arts.

Imagined Futures Festival: Warsaw

Digital Cultures Festival: October 17-25, 2020

of the soone (2018) made in collaboration with Sofian Audry, is featured amongst six other audio works as part of the Digital Cultures Festival in Warsaw, Poland. Organized by the Adam Mickiewicz Institute, the Digital Cultures Festival acts as an international platform for meetings between digital culture professionals and enthusiasts.

Audio Programme curated by Joseph Cutts featuring work by:

Rebekah Ubuntu
Karolina Bregula
Zorka Wollny
Katarzyna Krakowiak
Erin Gee & Sofian Audry

A programme of six provocative audio artworks from Polish and international artists that act as a users guide, with tools for support in your routine setup. This collection of artworks will entail field recordings, forms of ASMR, as well as meditation and direct methods of engagement. It will challenge the notions of what it means to be given guidance by something “or someone” or a release from the monotony of the current day-to-day conventional series of events.

A programme aimed at being tailored to the user’s personal needs, whether in a solitary state indoors or experiencing the sensations of the outdoors in tranquility.

Click here to access the festival’s website: https://digitalcultures.pl

ISEA 2020 Online

Join us Thursday October 15th at 10:15EST for Paper Presentations session 5 – MATTERS MATTERING: COLLECTIVE INTERACTIONS AND PLAY as part of ISEA 2020 online.

The program is as follows:

Data, Sense, Resonance: An Art of Diabetic Self-Tracking – Samuel Thulin [CA]

Playing with Emotions: Biosignal-based Control in Virtual Reality Game Project H.E.A.R.T. – Erin Gee / Sofian Audry [CA] / Alex Lee [US]

Beyond the turn and towards the event: analyzing the curatorial as a material-discursive practice – Renata Azevedo Moreira [CA]

Reclaiming and Commemorating Difficult Felt Experiences – Aisling Kelliher [US]

Discussion with Session Chair Jonah Brucker-Cohen [US]

During this presentation I will speak about the integration of physiological data into my VR game Project H.E.A.R.T. as a means of inserting physicality into the algorithms that govern the behaviour of in-game agents.

LEV festival Matadero

My interactive biodata-driven VR work Project H.E.A.R.T. made in collaboration with Alex M Lee will be on view at LEV festival  Matadero in Madrid, Spain from September 24-27, 2020.

 

project heart mousepad preview

ABOUT LEV

L.E.V. (Laboratorio de Electrónica Visual) is a platform specialized in the production and promotion of electronic sound creations, and its relationship with visual arts. It was a European pioneer in this field, and since more than 13 years ago, it tries to converge the natural synergy between image and sound, and the new artistic trends, making special emphasis on live actions.

LEV develops the L.E.V. Festival (in Gijón) and specific, delocalized shows called LEVents. Through both proceedings, the platform reaches its goal: to provide an eclectic, panoramic vision of the current state of creation and all its connections, in an ever-evolving environment. That is why LEV focalizes its work both on international artists that are leaders in audiovisual creativity and local artists, both pioneers and new talents.

 

image of MUTEK 2020 Distant Arcades interface

Distant Arcades: MUTEK Montreal

This exhibition premieres my newest project: “To the Farther” (2020) is a song that combines the aesthetics of ASMR with electronic music. This is part of my ongoing project to produce an ASMRtronica album.  My participation in this exhibition as part of the 2020 Amplify D.A.I. cohort – AMPLIFY D.A.I is an initiative of the British Council in partnership with MUTEK Montréal, MUTEK Buenos Aires and Somerset House Studios in the UK. The programme is supported by Canada Council for the Arts and Fundación Williams.

Distant Arcades

Presence

Presence (2020)
Screen capture from performance at Network Music Festival 2020. Online.

2020

In Presence, artists Erin Gee and Jen Kutler reconfigure voice and touch across the internet through a haptic/physical feedback loop, using affective and physical telematics to structure an immersive electronic soundscape through physiological response.

(March 2020) I was quarantining intensely during the coronavirus pandemic when Jen Kutler reached out to me asking if I would like to collaborate on a new work that simulates presence and attention over the network.  We have never met in real life, but we started talking on the internet every day. We eventually built a musical structure that implicates live webcam, endoscopic camera footage, biosensor data, sounds rearranged by biosensor data, ASMR roleplay and touch stimulation devices delivering small shocks to each artist. We developed this work at first through a month-long intensive online residency at SAW Video, while in conversation with many amazing artists, curators and creative people.

Presence is a telematic music composition for two bodies created during the Spring of 2020, at the height of confinement and social distancing during the COVID19 epidemic in Montreal and New York state. This work has been performed for online audiences by both artists while at home (Montreal/New York), featuring Gee and Kutler each attached to biosensors that collect the unconscious behaviours of their autonomic nervous systems, as well as touch simulation units that make this data tactile for each artist through transcutaneous nerve simulation.

Audiences are invited to listen attentively this networked session for physicalized affect through the sonification of each artists’ biodata, which also slowly triggers an ASMR roleplay that is actively reconfigured by the bodily reactions of each artist. Music and transcutaneous electronic nerve stimulation is triggered by listening bodies: these bodies are triggered by the sounds and electric pulses, everything in the system is unconscious, triggering and triggered by each other through networked delays, but present. Through this musical intervention the artists invite the listeners to imagine the experience and implicate their own bodies in the networked transmission, to witness the artists touching the borders of themselves and their physical spaces while in isolation.

Credits

web socket for puredata (wspd) created for Presence by Michael Palumbo. Available on Github here.

Biodata circuitry and library created by Erin Gee. Available on Github here.

Electronic touch stimulation device for MIDI created by Jen Kutler. Available on Github here.

Performance built with a combination of puredata (data routing), Processing (biodata generated visuals), Ableton Live (sounds) and OBS (live telematics) by Erin Gee and Jen Kutler.

Presence was created in part with the support from SAW Video artist-run centre, Canada.

Exhibition/Performance history

SAW Video “Stay at Home” Residency March-April 2020

Network Music Festival July 17 2020

Fonderie Darling – As part of Allegorical Circuits for Human Software curated by Laurie Cotton Pigeon. August 13 2020

Video

Presence (2020)
Performance by Erin Gee and Jen Kutler at Network Music Festival.

Gallery