Ontario Tag

Web Residency: Saw Video

I have been selected alongside three other residents for Saw Video’s Stay At Home Internet Residency.

I am especially pleased to have the opportunity to collaborate with Jen Kutler on a new work for telematic sound and video during the course of this residency.  We are having an insane amount of fun creating feedback systems for music and biodata that integrate transcutaneous nerve stimulation over web sockets.

Over the course of five weeks (April 29th – May 29th), we will meet via zoom/hangouts to discuss readings, media, and art making. Individual web-based studio visits with national scholars, curators and artists will be had, and we will diffuse the artists’ works on May 28th. Please sign up for our newsletter here, and follow us on social media for more information on artists’ diffusion scheduling!

Toronto Biennial

November 16, 2019: 3pm-7pm

Toronto: (Check the web link here for updates)

I am please to be presenting my Larynx series (2015) compositions for live vocal quartet in the context of a  fantastic looking posthuman vocal concert curated by Myung-Sun Kim and Maiko Tanaka. The concert is included in the programming for the Toronto Biennial 2019.

Erin Gee - Larynx Series

Erin Gee – Larynx1. Epson UltraChrome K3 ink on acid-free paper.
Edition of 5.
86 x 112 cm.

TELLINGS—A Post-Human Vocal Concert seeks to challenge traditional conceptions of voice. Artists working experimentally with sound—live electronics, deep listening, sound art—perform compositions that explore new modes of vocal production. The experimental vocal compositions in solo and ensemble formats question the way we imagine the body of a voice and the “receiver” as well as the divisions made between nature and technology. Each composition performed in TELLINGS presents increasingly inter-species, inter-organ, feminist, and collaborative notions through the languages of plants, animals, and even human organs not normally associated with having authorship or intention.

Artists: Jeneen Frei Njootli, Erin Gee, Ts̱ēmā Igharas, Stephanie Loveless, and Miya Masaoka

Co-curated by Maiko Tanaka and Myung-Sun Kim.

Co-presented in partnership with Trinity Square Video and MVS Proseminar, University of Toronto—John H. Daniels Faculty of Architecture, Landscape, and Design

BIOS

Erin Gee (born in Regina, SK, Canada; lives in Montreal, QC, Canada) is an artist inspired by feminist, posthumanist approaches to ontology, consciousness, and the human body. Known for her work in choral composition, biodata-driven interfaces, robotics, and ASMR, she uses art to explore the autonomous nature of sensory cognition, emotion, and empathy in humans and non-human assemblages. Her work has shown internationally at venues such as: Ars Electronica, Linz; NRW-Forum Düsseldorf, and Musée d’art contemporain de Montréal. In 2020 she has a solo exhibition at MacKenzie Art Gallery, Regina.

Jeneen Frei Njootli (Vuntut Gwitchin First Nation, born in Whitehorse, YK, Canada; lives in Vancouver, BC, Canada) is a Vuntut Gwitchinartist working with mixed media, sound-based performances, textiles, and installation to explore Indigeneity in politics, community engagement, and history embedded in cultural materials. She was the 2017 recipient of the Contemporary Art Society of Vancouver’s Artist Prize. In 2018 alone she had solo exhibitions in venues such as: Contemporary Art Gallery, Vancouver; FIERMAN, New York City; and Artspace, Peterborough. Her work has appeared in numerous international exhibitions, including the Museum of Contemporary Art Toronto, Canada and Nottingham Contemporary among others.

Maiko Tanaka (born in Toronto, ON, Canada; lives in Buffalo, NY, USA) is the Executive Director of Squeaky Wheel Film & Media Art Center in Buffalo NY. She holds a BFA from OCADU and MVS from the University of Toronto. She has curated projects in Canada and abroad, including for TSV, Nuit Blanche at OCADU, Onsite, Justina M. Barnicke Gallery, InterAccess, Gendai, all in Toronto, as well as Casco, in Utrecht/NL. She co-edited The Grand Domestic Revolution Handbook (Casco) and Model Minority (Gendai) and has written for Scapegoat, C Magazine, and Fuse as well as various artist publications.

Miya Masaoka (born in Washington, USA; lives in New York City, NY, USA) is an American artist and composer. Her work explores bodily perception of vibration, movement, and time while foregrounding complex timbre relationships. Her work has been presented at the Venice Biennale; MoMA PS1, New York City; Kunstmuseum Bonn; and the Caramoor, NY. She is a 2019 Studio Artist for the Park Avenue Armory, and has previously received a Doris Duke Artist Award, Fulbright, and Alpert Award in the Arts. She teaches at Columbia University, New York City where she is the Director of the Sound Art Program.

Stephanie Loveless (born in Montreal, Canada; lives in New York, USA) is a sound and media artist whose research centres on listening and vocal embodiment. Her recent projects include a mobile web-app for geo-located listening and sound works that channel the voices of plants, animals, and musical divas. She holds MFAs from Rensselaer Polytechnic Institute (RPI) and Bard College, both in upstate New York, and a certification in Deep Listening from composer Pauline Oliveros. She teaches courses on Deep Listening and ecologically-oriented sound art at RPI.

Ts̱ēmā Igharas (Tahltan First Nation, born in Smithers, BC, Canada; lives in San Francisco, USA) is an award-winning interdisciplinary artist and a member of the Tahltan First Nation. Igharas is influenced by Potlatch methodology, teachings from her mentorship in Northwest Coast Formline Design at K’saan, her studies in visual culture, and time in the mountains. Igharas has shown and performed in various places in Canada and internationally, presenting her work that connects materials to mine sites and bodies to the land.

Review in Canadian Art

I really appreciate this article by Tatum Dooley for Canadian Art on the Worldbuilding exhibition curated by John G Hampton and Maiko Tanaka at Trinity Square Video. My work Project H.E.A.R.T. which highlights VR and emotions made with Alex M Lee is featured, among other great works by Jeremy Bailey Kristen D Schaffer Eshrat Erfanian and Yam Lau.  Following is an excerpt from the article:

“The gamification of our bodies renders the physical form void, replaced by screens where our bodies and emotions can be morphed and manipulated. Perhaps the only way to create art with technology as advanced and recent as VR is to reckon with its potential consequences.

Gee’s project, the most realized out of the four artists in the exhibition, masters this reckoning. I spoke with Gee in the lead-up to the exhibition, and she explained the conceptual backbone of the piece. “I’m working through questions of emotional sincerity when it comes to self-help. In theory, if you can technologically master your emotions, if you can just make yourself excited, then you can make yourself a better, happier person. I don’t know how sincere that is…”

Click on the link below for the full article.

VR and the Failure of Self-Help Technology

In general, I feel very proud of this work but also very exhausted by it.  Through the project I’ve been working through the relationship between pop music and war, self help and sincerity, and ultimately I’m working through these issues of technique and technology in how life and trauma comes to us.  During the panel for the exhibition, there was a question of whether I was “pro-war”, and it’s one that I have received a few times in facebook messages from curious friends from far away.  The project is complex and difficult to read because I think it has to be.  It reflects my own mediatized understanding of international conflict, maybe my own frustration at my lack of understanding.

The best I can understand war is how it is mediated to me: through video games and news cycles, through abstract discussions on the radio. The goal of this project was never to address the terror and complexity of geopolitical conflict, but rather, to propose a psychedelic pop culture mirror, imagining a video game ruled not by characters that espouse self-righteous violence and grit, but technologically manipulated empathy and enthusiasm.  This game fails to address war in the same way that all technologically mediated attempts to do so fail to address war.  I also am also dissatisfied at the idea of an artistic protest that makes a cartoonish, morally didactic utopia where rainbows and love shoot out of guns instead of flesh-tearing bullets. I think the answer about the politics of this game lie in the end screen: an abstract screen that confronts you with statistics of death and trauma as a result of the battle itself.  I don’t think there is a way to win the game.

Song of Seven

Song of Seven (2016)

2016 / 2022

A composition for seven soloists, biofeedback music, and piano.

In this song, young performers contemplate an emotional time in their lives, and recount this memory as an improvised vocal solo.The choir is instructed to enter into a meditative state during these emotional solos, deeply listening to the tale and empathizing with the soloist, using imagination to recreate the scene.  Choir members are attached to a musical instrument I call the BioSynth a small synthesizer that sonifies heartbeats and sweat release for each individual member to pre-programmed tones. Sweat release, often acknowledged as a robust measure of emotional engagement, is signaled by overtones that appear and reappear over a drone; meanwhile the heartbeats of each chorister are sounded according to blood flow, providing a light percussion.

The musical score combines traditional music notation with vocal games and rhythms determined not necessarily by the conductor or score but by beatings of the heart and bursts of sweat. Discreet flashing lights on the synthesizer boxes in front of the choristers allowed the singers to discern the rhythms and patterns of their heart and sweat glands, which therefore permits compositions to incorporate the rhythms of the body into the final score as markers that trigger sonic events.

Song of Seven (2022) for SSAATBB singers, adapted from the original for high voice /children’s choir (2016).

The text in this song is completely improvised from the sung childhood memories of the choir members. Each choir’s interpretation is totally original and could be performed in any language. The seven emotional vignettes are framed by textless song, accompanied by piano and Erin Gee’s original musical instruments the BioSynths. Gee first created the BioSynths in 2016 to measure the empathetic reactions of the choir singers to one another’s song, allowing for shifting intensities in harmonic notes in response to the sung memories. Composing not only notes, but composing physiological states for the biofeedback-enhanced choir, empathy is generated through personal narrative to activate the emotional resonance of the choir members. This performance strategy is one many Gee develops for her “music for alienated emotion”.

Credits

Piano accompanist: Daniel Àñez

Hardware design: Martin Peach

Software design: Erin Gee

Performance history

In 2022 a version of Song of Seven for adult voices was premiered at Orpheum Annex (Vancouver) with Vancouver New Music, featuring members of musica intima choir.

This choral composition was first workshopped for children’s voices over a one-week residency at the LIVELab (McMaster University) with members of the Hamilton Children’s Choir. This residency was hosted by Hamilton Artists Inc. with support from the Canada Council for the Arts.

Links

Hamilton Children's Choir
Daniel Àñez (Spanish biography)
Hamilton Artists' Inc
LIVElab
Canada Council for the Arts

Video

Song of Seven
Premiere for children’s choir: Hamilton Children’s Choir (2016)

Song of Seven
Premiere for adult choir: Musica Intima (2022)

Scores

Song of Seven (2016)

Gallery

Song of Seven (2016)

New VR artwork commission from Trinity Square Video

I’m thrilled to announce that Trinity Square Video will be presenting new artworks for Virtual Reality interfaces in 2016-2017, including a new commissioned work by myself!  The work will feature pop music’s potential military applications in a first-person shooter style video game – expect autotuned voices, virtual pop stars, and new embodiments of my emotional biosensor hardware to take shape in this new work.

The project will feature Alex M. Lee as head artistic designer as well as work by Marlon Kroll and Roxanne Baril-Bédard.  I’ll continue to post teasers, hardware updates and more through this summer 2016!

BodyRadio

BodyRadio (2011)

2011

Four-part score for electronic voices in organic bodies debuted as part of New Adventure in Sound Art’s Deep Wireless Festival of Transmission Art, Toronto, Canada.

Body Radio is a composition for four performers that reverses the interiority/exteriority of a radio, which is a human voice in an electronic body. Small wireless microphones are placed directly in the mouths of the performers, who are each facing a guitar amplifier. The performers control the sensitivity of both the amplifier’s receiving function and the microphone’s sending function in accordance with the score. The final sounds are a combination of inner mouth noises, breathing, and varying pitches feedback controlled by the opening and closing of mouths.

Exhibition/Performance history

New Adventure in Sound Art’s Deep Wireless Festival of Transmission Art, Toronto, Canada

Video

BodyRadio (2011)