exhibitions Tag

Review: Akimblog, Canada

The first review for my solo exhibition To the Sooe at the MacKenzie Art Gallery is here!  To the Sooe is on view until April 19th in Regina, Canada.

“Gee delivers the output in ASMR style through role play and a sound performance that leave you both mesmerized and tingling to your core. The sterile white walls and scientific jargon of the exhibition texts should not deter you from this immersive and sensory experience. Gee’s complex communication configurations require your time, patience and an open mind.” -Alexa Heenan, Akimblog

Click here to read the full review

Cover Story: Leader Post

I was surprised for my exhibition To the Sooe to be featured as front-page news on January 27, 2020 in the Leader Post, the leading newspaper of Regina Saskatchewan. Inside the paper you can find an interview with exhibition curator Tak Pham and I regarding my solo show at the MacKenzie Art Gallery, To the Sooe.

““Erin’s work is very, very immersive. It’s really bringing the reaction, the chemistry, the biology within your body and really bringing it outwards and put(ting) it on display,” said Tak Pham, who curated this exhibition at the MacKenzie.”

Click here to read the full article.

 

 

Solo Exhibition MacKenzie Art Gallery

From January 24-April 19 2020, my first major solo exhibition in a Canadian museum, To the Sooe, will be on view at the MacKenzie Art Gallery in Regina, Canada.

To the Sooe is curated by Tak Pham, and features a collection of my embodied technological works to date, as well as a few brand new works made especially for this exhibition including video installation Machine Unlearning (2020) and interactive biodata sound sculpture Pinch and Soothe (2020).

The exhibition has already garnered major attention from the printed press in Regina, with front page feature stories in both the Leader Post and the Prairie Dog as well as a french language interview with Radio Canada.  As part of my exhibition activities I also gave an artist talk at the University of Regina as part of their Art for Lunch speaker series on January 24, 2020.

Elektra Festival Montreal

Project H.E.A.R.T. (Holographic Empathy Attack Robotics Team) (2017), my popstar/militainment VR game mashup with an affective control interface made in collaboration with Alex M Lee, is going to be featured at the upcoming Elektra festival XX in Montreal!  Look for it this June!

 

Exhibition opening: June 7, 6pm-9pm

Exhibition Dates: June 7-15, 2019

Perte de Signal 5445 Avenue de Gaspé local #107, Montréal, QC H2T 3B2, Canada

 

Click here to check out the full programming of Elektra Festival 2019

Printemps Numerique Montreal

Musee McCord/ McCord Museum – 690 Sherbrooke St W, Montreal, QC H3A 1E9, Canada

Wednesday May 29 – Sunday June 2

Curated by Erandy Vergara

Artists: Sofian Audry, Mara Eagle, Erin Gee, Julia Zamboni

 

to the sooe (2018), my revocalized machine learning sound artwork inspired by ASMR made in collaboration with Sofian Audry, is featured in exhibition at the McCord Museum as part of Printemps Numèrique in Montreal.

Click here to learn more about the exhibition including details on the works by the other artists in the show.

 

 

Review: Canadian Art

Amber Berson wrote a thoughtful review on the occasion of Eastern Bloc’s 10th anniversary exhibition Amplification that features discussion and images of my first internet-artwork https://laughingweb.space

This exhibition meant a lot to me as an artist that has been supported by Eastern Bloc over the years not only by the fact that they have exhibited me and involved me in many projects…but also I have been enriched an supported by their fantastic programming.  I salute Eastern Bloc and wish them all the best in their next 10 years!

To read the article, click here.

Review in Canadian Art

I really appreciate this article by Tatum Dooley for Canadian Art on the Worldbuilding exhibition curated by John G Hampton and Maiko Tanaka at Trinity Square Video. My work Project H.E.A.R.T. which highlights VR and emotions made with Alex M Lee is featured, among other great works by Jeremy Bailey Kristen D Schaffer Eshrat Erfanian and Yam Lau.  Following is an excerpt from the article:

“The gamification of our bodies renders the physical form void, replaced by screens where our bodies and emotions can be morphed and manipulated. Perhaps the only way to create art with technology as advanced and recent as VR is to reckon with its potential consequences.

Gee’s project, the most realized out of the four artists in the exhibition, masters this reckoning. I spoke with Gee in the lead-up to the exhibition, and she explained the conceptual backbone of the piece. “I’m working through questions of emotional sincerity when it comes to self-help. In theory, if you can technologically master your emotions, if you can just make yourself excited, then you can make yourself a better, happier person. I don’t know how sincere that is…”

Click on the link below for the full article.

VR and the Failure of Self-Help Technology

In general, I feel very proud of this work but also very exhausted by it.  Through the project I’ve been working through the relationship between pop music and war, self help and sincerity, and ultimately I’m working through these issues of technique and technology in how life and trauma comes to us.  During the panel for the exhibition, there was a question of whether I was “pro-war”, and it’s one that I have received a few times in facebook messages from curious friends from far away.  The project is complex and difficult to read because I think it has to be.  It reflects my own mediatized understanding of international conflict, maybe my own frustration at my lack of understanding.

The best I can understand war is how it is mediated to me: through video games and news cycles, through abstract discussions on the radio. The goal of this project was never to address the terror and complexity of geopolitical conflict, but rather, to propose a psychedelic pop culture mirror, imagining a video game ruled not by characters that espouse self-righteous violence and grit, but technologically manipulated empathy and enthusiasm.  This game fails to address war in the same way that all technologically mediated attempts to do so fail to address war.  I also am also dissatisfied at the idea of an artistic protest that makes a cartoonish, morally didactic utopia where rainbows and love shoot out of guns instead of flesh-tearing bullets. I think the answer about the politics of this game lie in the end screen: an abstract screen that confronts you with statistics of death and trauma as a result of the battle itself.  I don’t think there is a way to win the game.

WorldBuilding: TSV Toronto

November 3rd – December 9th 2017

Trinity Square Video, 401 Richmond, Toronto Canada.

My work made in collaboration with 3D artist Alex M. Lee for VR and emotional-biosensors, Project H.E.A.R.T. (2017) was debuted on November 5th at Trinity Square Video, Toronto.

This project was commissioned by TSV by curators John Hampton and Maiko Tanaka, thanks to the support of the Canada Council for the Arts. The exhibition also features amazing works by Canadian artists Jeremy Bailey and Kristen Schaffer, Eshrat Erfanian, and Yam Lau.

Visit the Worldbuilding website by clicking here.

 

Erin Gee - Vocaloid Gig At Nocturne (X + 1)

Nocturne (x + 1)

Nocturne (x + 1) at Musée d’art contemporain de Montréal // February 20th, 2015. Reviews and interviews at Creator’s Project: Spend a Night at the Museum, Surrounded by Digital Art and BOOOOOOOM magazine.

“X+1 at Musée d’Art Contemporain de Montréal. For the next Nocturne du Mac (Friday February 20) :

X+1 unfurls the universe and aesthetics of net art and web culture. For this Nocturne evening, the walls of the circular architectural space of the Rotonde will be enlivened and filled with a profusion of images. Networking and exchange activities, along with many different creations by local and international artists, will merge together before being retranscribed in a unique, immersive, visual experience.

The originators of the project⎯Erin Gee, Benoit Palop, Sabrina Ratté and Tristan Stevens⎯have invited artists from their personal networks who, in turn, have each invited another artist, a method of selection that emphasizes URL social activities and the open source, exponential nature of creation in the Internet age: hence the designator X+1.

As part of this event, Sabrina Ratté and Roger Tellier-Craig will put on an audiovisual performance at 8 p.m., which will be followed by a performance by hybrid characters created by Erin Gee. Max D. (Deglazer) will move about the space and project his creations live throughout the evening.”

Participating artists:

Morehshin Allahyari, Anthony Antonellis, LaTurbo Avedon, Jeremy Bailey, Masha Batsea, John Boyle-Singfield, Brenna Murphy & Birch Cooper, Jennifer Chan, Max D. (Deglazer), M. Plummer Fernandez, Adam Ferriss, Carrie Gates, Émilie Gervais, Erin Gee, Claudia Hart, Anna Hawkins, Faith Holland, Zahid Jiwa, Alex M. Lee, Sara Ludy, Claudia Mate, Lorna Mills, Adriana Minolti, Sam Newell, Maryann Norman, Aoto Oouchi, Eva Papamargariti, Lorena Prain, Sabrina Ratté, Rafia Santana, Nicolas Sassoon, Tristan Stevens, Roger Tellier-Craig,  Josh Tonies, Reid Urban and Krist Wood.

View the Press Release