News

Algorithms that Matter Residency @ IEM Graz

I’ve been selected to be a featured artist in residence at the Institut für Elektronische Musik und Akustik (IEM) in Graz, Austria, participating in the Algorithms that Matter Residency from April-June 2018.

From the ALMAT website:

“Algorithms that Matter is an artistic research project by Hanns Holger Rutz and David Pirrò.  It aims at understanding the increasing influence of algorithms, translating them into aesthetic positions in sound, building a new perspective on algorithm agency by subjecting the realm of algorithms to experimentation.

Almat is grounded in the idea that algorithms are agents that co-determine the boundary between an artistic machine or “apparatus” and the object produced through this machine. The central question is: How do algorithmic processes emerge and structure the praxis of experimental computer music? The hypothesis is that these processes, instead of being separated from the composer—as generators and transformers of infinite shapes—exhibit a specific force that retroacts and changes the very praxis of composition and performance.”

 

I will use this opportunity to extend my reach into exciting new forms of embodied algorithmicity, developing new techniques for combining physiological markers of emotion with algorithmic agencies.

BioPUNKS residency @ UMaine

I have been invited as Research Associate to work with the department of chemical and biological engineering at the University of Maine to initiate a new electronics prototyping group as part of a residency within their department from January until April 2018.

BioPUNKS (Prototyping Ur New Knowledge of Sensors) is an extra-curricular electronics workshop that meets once a week, and is open to all chemical and biological students from freshman to senior.

Based on core values of Sharing, Learning, and Curiosity, our goals are to:

  1. Learn from each other
  2. Develop unique student-led projects at the frontier of bioengineering and electronics
  3. Develop open-source tools for the larger DIY community.

For more information, click here to access the BioPUNKS website

Future Perfect @ Hygienic Gallery

My work for VR and biosensor controller, Project H.E.A.R.T. (2017) has been selected for an exhibition at Hygienic Gallery, New London, Connecticut.

Exhibition: February 16 – March 3, 2018
Hygienic Art Gallery, 79 Bank Street, New London, Connecticut, www.hygienic.org.
Opening Reception: Friday, Feb. 16, 4:30 – 9 p.m.

Selected works from Intersections: the 16th Biennial Symposium on Arts & Technology

It is increasingly understood that our lives are pushed, pulled and interconnected by a range of intersections among multiple factors of identity and experience including: gender, culture, race, sexuality, and economic and technological contexts, among others.

Future Perfect includes a roster of artists from around the world, whose work explores the complex forces pushing and pulling our technological culture, and our own identities within it. Their work speculates on present and future fusions and intersections between our rich internal worlds, our bodies, our relationships, and the strange inner lives of artificial intelligences, data clouds and social algorithms.

Through works across mediums such as virtual reality video games, social media performance, experimental documentary, interactive sculpture, locally produced audio tours, and more, the artists in the show ask and offer their own answers to questions such as:

  • What if our machines touch and activate us just as much as we them?
  • What if they could read our emotions, respond to our bodies, and perhaps try to change us back? Are they doing it already?
  • What if we downloaded a digital version of all the objects in the world? Where would it be stored? Are we slowly converting our planet into data? At what cost?
  • How will this city look, feel, and sound, in 10, 20, 100 years?
  • What will you do if the world ends tomorrow?

Featured artists

Angela Ferraiolo
Eunsu Kang
Erin Gee and Alex Lee
Luis Mejico
Ricardo Miranda
Veronica Mockler
Shalev Moran, Mushon Zer-Aviv and Milana Gitzin-Adiram
Juan Pablo Pacheco
Mina Rafiee
Joyce Rudinsky
Laura Skocek and Christoph Gruber
Jack Stenner
Jeff Thompson
Jenny Vogel

Credits

Gallery Director, Hygienic Gallery: Sarah McKay
Curator: Nadav Assor
Installation manager: Brian Dimmock

Production support provided by the Ammerman Center for Arts and Technology, Connecticut College.  Additional support from the College’s Center for the Critical Study of Race and Ethnicity, the Office of Institutional Equity and Inclusion, and the Office of the Dean of the College.

 

Rule35 @ Transfer NYC

 

I submitted this “speculatively sexual” GIF, featuring myself soldering my recent BioSynth boards, for the Rule 35 animated GIF exhibition as part of Faith Holland‘s Speculative Fetish exhibition at Transfer Gallery, Brooklyn. Click here for a preview of the GIF exhibition on Hyperallergic. 

I am far from a master of the animated GIF medium, but enjoy playing with all the truly talented people involved in this exhibition and am honored that Faith Holland invited me to participate.

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TRANSFER
1030 Metropolitan Avenue, Brooklyn
Saturday, January 6th 2018
6–10PM
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‘Rule 35’ asks more than 35 artists to respond to the Rules of the Internet, which state:

Rule 34. There is porn of it, no exception.
Rule 35. If no porn is found at the moment, it will be made.

Invited artists speculate on fetishes that do not exist, from getting turned out by the beam of a projector to a particularly salacious abstract painting and everything in-between.

A Bill Miller, Ad Minoliti, Alfredo Salazar-Caro, Alma Alloro, Andrew Benson, Anthony Antonellis, Carla Gannis, Christian Petersen, Claudia Hart, Daniel Temkin, Ellen Donnelly, Emilie Gervais, Erica Lapadat Janzen, Erin Gee, Eva Papamargariti, Georges Jacotey, Giselle Zatonyl, John Munshour, LaTurbo Avedon, Lorna Mills, LoVid, Mark Dorf, Melanie Hoff, Molly Soda, Morehshin Allahyari, Nicole Killian, Nicole Ruggiero, Pastiche Lumumba, Paula Nacif, Rafia Santana, Rebecca Goyette, Shawné Michaelain Holloway, Theo Triantafyllidis, Tristan Stevens, V5MT, Will Pappenheimer, Yoshi Sodeoka

The screening will be accompanied by ARPA-Cake by Sam Warga. It is inspired by the first modem of the internet, the Interface Message Processor. Consisting of funfetti mix, fondant, and hours of research, it is the artist’s first cake experience and will be shared with all attending.

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About the Exhibition

‘Speculative Fetish’ addresses the way that technology functions as metaphor for the body, both in the language we use and in the ways we behave. Our use of personal devices is inherently intimate; tiny computers hug our thighs in our pockets and light up when we touch them. Such intimate relations–created by accessing sexts, porn, and lovers’ messages–also engender care. We update and maintain as push notifications and pings direct our attention. The exhibition consists of Faith Holland’s two new bodies of work, ‘Queer Connections’ and ‘The Fetishes’, as well as an online component, a catalog, and events.

Her Environment Chicago

I am previewing a new work I made in collaboration with Sofian Audry, tentatively titled DeepASMR at Her Environment in Chicago in a few days.

Without giving away too much, I’ve been working with Sofian on how AI can be processed, embodied, and felt as a personal relationship through gentle whispers and vocalizations. The work exists as a sound recording for the moment.

ABOUT THE EXHIBITION

Murmurs and Palpitations is a show about ritualized processes of healing and understanding. The show confronts the politics of navigating emotional responses within an environment of virtuality by directly remediating our lived experiences. The pieces in this show pose the question of the dynamic between intimate and immersive media and the ontological self, as experienced through multiple senses and ritualistic gestures. Interpreting Murmurs and Palpitations as sensory and experiential – living electronics – listening to the pulses and vibrations of the works, as they change rhythm through the practice of their language, their breath, the sound and smells of their environment.

Her Environment is an expanded new media art series highlighting feminine spectrum artists. Our focus is on broadening the understanding of how New Media practices can be used in multiple forms of art making, from video to installation and performance. Our aim is to show pieces that challenge how new media can be used, and the male dominated culture that surrounds it.

/
murmuring of screens, of bodies
living electronics, low, soft voices
breathing && quivering
chattering
palpitating
actions
actions
actions
incoming messages && touches
exercise in the form of repetitive motions
healing

Curated by
Chelsea Welch & Iryne Roh
w/ Allie Shyer & Nina Berman

~~~~~~~
Video Games:
Paloma Dawkins – Gardenarium (Canada)
Tahutahu Studios – Idearum (Madrid, Spain)

Installations:
Hannah Newman – Sky Water (Portland, OR)
Samantha Fickel – Touch Screen (Illinois, US)
Rena Anakwe – Living Narratives [iter.03] (Brooklyn, NY)
Madeeha Lamoreaux – Obtained | Retained [Blood Battery] (Chicago, IL)

Videos:
Hiba Ali – Con-tai-ner (Chicago, IL)
Hifsa Farooq – Two Fans (Lahore, Pakistan)
Yaloo Pop – Workout Routine 2018 (Seoul, Korea/Chicago, IL)

Sound:
Erin Gee and Sofian Audry – Deep ASMR (Montreal, Canada)

Performance:
Mitsu Salmon -Formosan Wood (Chicago, IL)

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01/10/2018 ~ 01/27/2018
MURMURS AND PALPITATIONS is open for viewing from January 10th through the 27th!

RadianceVR

Project H.E.A.R.T. (2017) has joined an interesting collection of VR works on the website radiancevr.co

If you find yourself looking for great examples of VR art, I’d highly recommend browsing the works on this website!

Founded by curators PHILIP HAUSMEIER and TINA SAUERLAENDER

“Radiance is a research platform and database for VR art. Its mission is to present artists working with VR from all over the world to create visibility and accessibility for VR art and for faster adoption of virtual technologies. The platform works closely with artists, institutions and independent curators to select the highest quality of virtual art for public institutional exhibitions.”

Review in Canadian Art

I really appreciate this article by Tatum Dooley for Canadian Art on the Worldbuilding exhibition curated by John G Hampton and Maiko Tanaka at Trinity Square Video. My work Project H.E.A.R.T. which highlights VR and emotions made with Alex M Lee is featured, among other great works by Jeremy Bailey Kristen D Schaffer Eshrat Erfanian and Yam Lau.  Following is an excerpt from the article:

“The gamification of our bodies renders the physical form void, replaced by screens where our bodies and emotions can be morphed and manipulated. Perhaps the only way to create art with technology as advanced and recent as VR is to reckon with its potential consequences.

Gee’s project, the most realized out of the four artists in the exhibition, masters this reckoning. I spoke with Gee in the lead-up to the exhibition, and she explained the conceptual backbone of the piece. “I’m working through questions of emotional sincerity when it comes to self-help. In theory, if you can technologically master your emotions, if you can just make yourself excited, then you can make yourself a better, happier person. I don’t know how sincere that is…”

Click on the link below for the full article.

VR and the Failure of Self-Help Technology

In general, I feel very proud of this work but also very exhausted by it.  Through the project I’ve been working through the relationship between pop music and war, self help and sincerity, and ultimately I’m working through these issues of technique and technology in how life and trauma comes to us.  During the panel for the exhibition, there was a question of whether I was “pro-war”, and it’s one that I have received a few times in facebook messages from curious friends from far away.  The project is complex and difficult to read because I think it has to be.  It reflects my own mediatized understanding of international conflict, maybe my own frustration at my lack of understanding.

The best I can understand war is how it is mediated to me: through video games and news cycles, through abstract discussions on the radio. The goal of this project was never to address the terror and complexity of geopolitical conflict, but rather, to propose a psychedelic pop culture mirror, imagining a video game ruled not by characters that espouse self-righteous violence and grit, but technologically manipulated empathy and enthusiasm.  This game fails to address war in the same way that all technologically mediated attempts to do so fail to address war.  I also am also dissatisfied at the idea of an artistic protest that makes a cartoonish, morally didactic utopia where rainbows and love shoot out of guns instead of flesh-tearing bullets. I think the answer about the politics of this game lie in the end screen: an abstract screen that confronts you with statistics of death and trauma as a result of the battle itself.  I don’t think there is a way to win the game.

Ideas Lab Denmark

I will be giving a unique and in-depth workshop hosted by Emotional Data Lab (Aarhus University), Interactive Denmark and Ideas Lab in Aarhus, Denmark from November 21-23.  The workshop consists of 3 three-hour sessions where I will share my materials and experiences with incorporating physiological markers of emotion into the VR-compatible Unity environment.

Participants will be placed into “teams” in order to work together, experiment, and discuss the promises, problems and potential of using biosensors to capture a user’s emotional experience through digital tools.

WorldBuilding: TSV Toronto

My work made in collaboration with 3D artist Alex M. Lee for VR and emotional-biosensors, Project H.E.A.R.T. (2017) was debuted on November 5th at Trinity Square Video, Toronto.

This project was commissioned by TSV by curators John Hampton and Maiko Tanaka, thanks to the support of the Canada Council for the Arts. The exhibition also features amazing works by Canadian artists Jeremy Bailey and Kristen Schaffer, Eshrat Erfanian, and Yam Lau.

You can see Worldbuilding for yourself from November 3rd – December 9th 2017 at Trinity Square Video, 401 Richmond, Toronto Canada.

Worldbuilding was declared a “must-see” show by Canadian Art magazine!

Visit the Worldbuilding website by clicking here.

 

KidzLab Montreal

KIDZLAB September 28-29 2017

Perte de Signal is happy to announce the launch of its first edition of KidZlab, a 4-day digital arts festival for young creators: “Un laboratoire d’innovation pour l’imaginaire.”

For this first edition of KidZlab, I presented a workshop entitled “Strange Theremin” – teaching teams of young people to work in groups to assemble a circuit that allows them to manipulate musical tones with their skin conductance.  This new musical instrument allows students to explore touch, sweat, and emotional engagement as a potential musical material.

Here’s what my young students had to say:

 

The event also featured very interesting workshops by artists:

Eric Cariat (BE) – Stephanie Castonguay – Maxime Damecour – Erin Gee – Alice Jarry – Roby Provost-Blanchard – Alexandre Quessy

at Perte de Signal 5445 De Gaspé – Espace 107 (RDC) Montréal.

With thanks to:

Conseil des arts et des lettres du Québec
Wallonie-Bruxelles International
KIKK Festival 2017
Les Journées de la culture
Le Fab Lab du PEC

For more information (in French):
http://perte-de-signal.org/kidzlab-festival-dart-numerique-pour-le-jeune-public/

KidZlab Laboratoire d’innovation pour l’imaginaire from PERTE DE SIGNAL on Vimeo.