Project H.E.A.R.T. Tag

LEV festival Matadero

My interactive biodata-driven VR work Project H.E.A.R.T. made in collaboration with Alex M Lee will be on view at LEV festival  Matadero in Madrid, Spain from September 24-27, 2020.

 

project heart mousepad preview

ABOUT LEV

L.E.V. (Laboratorio de Electrónica Visual) is a platform specialized in the production and promotion of electronic sound creations, and its relationship with visual arts. It was a European pioneer in this field, and since more than 13 years ago, it tries to converge the natural synergy between image and sound, and the new artistic trends, making special emphasis on live actions.

LEV develops the L.E.V. Festival (in Gijón) and specific, delocalized shows called LEVents. Through both proceedings, the platform reaches its goal: to provide an eclectic, panoramic vision of the current state of creation and all its connections, in an ever-evolving environment. That is why LEV focalizes its work both on international artists that are leaders in audiovisual creativity and local artists, both pioneers and new talents.

 

Artist Project Toronto

👾Project H.E.A.R.T. (Holographic Empathy Attack Robotics Team)👾 (2017) made by Erin Gee in collaboration with Alex M Lee is featured as part of the Telegenic booth at Artist Project Toronto. Our booth is just left of the entrance (can’t miss it) and is part of a sponsored exhibition with six other exciting new media artists.

Much thanks to EQ Bank, Telegenic, Radiance VR, and House of VR for sponsoring and organizing the exhibit. ☠️

 

Elektra Festival Montreal

Project H.E.A.R.T. (Holographic Empathy Attack Robotics Team) (2017), my popstar/militainment VR game mashup with an affective control interface made in collaboration with Alex M Lee, is going to be featured at the upcoming Elektra festival XX in Montreal!  Look for it this June!

 

Exhibition opening: June 7, 6pm-9pm

Exhibition Dates: June 7-15, 2019

Perte de Signal 5445 Avenue de Gaspé local #107, Montréal, QC H2T 3B2, Canada

 

Click here to check out the full programming of Elektra Festival 2019

New World Notes Top 12 of 2018

Wagner James Au, official blogger for Second Life, included my biosignal-controlled VR work Project H.E.A.R.T. in his New World Notes 2018 roundup of most exciting innovations in AR, VR and AI! Project H.E.A.R.T.’s innovate incorporation of emotion into gameplay was included among such exciting innovations such as MICA, Magic Leap’s Eerily Human AI Avatar Who Looks You In The Eye, an AI basketball player that “learns” how to dribble a ball, and IOS ARKit technology that allows for shadows and reflections of real objects to appear in AR spaces.

 

Click here to read what else made top 12 at New World Notes

New World Notes

Project H.E.A.R.T. (2018) was written about by Wagner James Au in his New World Notes blog on virtual worlds. I’m particularly tickled about this because he is the official blogger for the virtual world Second Life, so I’m very honored that he finds the world of Project H.E.A.R.T. interesting!

Wagner James Au, consultant and author of “The Making of Second Life” (HarperCollins) and “Game Design Secrets” (Willey) reports on virtual worlds, VR and related topics — including augmented reality, virtual currency, games and game development, and their appearances in RL popular culture and politics.

Click here to see the article

Rhode Island College

“// lonely avatar”, is an exhibition which investigates the use, meaning, and expressive potential of avatars in the contemporary digital landscape. “Lucid Dreaming” ruminates on the emptiness of the virtual avatar whilst “Project H.E.A.R.T.” involves filling that empty avatar with your emotion through a specially designed biosensor. Both projects follow a trajectory of thought in regards to the metaphorical potential of avatars in the virtual space. Curated by Frank Yefeng Wang, this show features works by Alex M Lee commissioned by Trinity Square Video in Toronto, ON and a project made in collaboration with Canadian artist Erin Gee.

Opening reception: 5-8pm
Artist Lecture: 7-7:30pm

The Chazan Family Gallery
Alex & Ani Hall
Rhode Island College
600 Mt. Pleasant Ave
Providence, RI 02908

Future Perfect @ Hygienic Gallery

My work for VR and biosensor controller, Project H.E.A.R.T. (2017) has been selected for an exhibition at Hygienic Gallery, New London, Connecticut.

Exhibition: February 16 – March 3, 2018
Hygienic Art Gallery, 79 Bank Street, New London, Connecticut, www.hygienic.org.
Opening Reception: Friday, Feb. 16, 4:30 – 9 p.m.

Selected works from Intersections: the 16th Biennial Symposium on Arts & Technology

It is increasingly understood that our lives are pushed, pulled and interconnected by a range of intersections among multiple factors of identity and experience including: gender, culture, race, sexuality, and economic and technological contexts, among others.

Future Perfect includes a roster of artists from around the world, whose work explores the complex forces pushing and pulling our technological culture, and our own identities within it. Their work speculates on present and future fusions and intersections between our rich internal worlds, our bodies, our relationships, and the strange inner lives of artificial intelligences, data clouds and social algorithms.

Through works across mediums such as virtual reality video games, social media performance, experimental documentary, interactive sculpture, locally produced audio tours, and more, the artists in the show ask and offer their own answers to questions such as:

  • What if our machines touch and activate us just as much as we them?
  • What if they could read our emotions, respond to our bodies, and perhaps try to change us back? Are they doing it already?
  • What if we downloaded a digital version of all the objects in the world? Where would it be stored? Are we slowly converting our planet into data? At what cost?
  • How will this city look, feel, and sound, in 10, 20, 100 years?
  • What will you do if the world ends tomorrow?

Featured artists

Angela Ferraiolo
Eunsu Kang
Erin Gee and Alex Lee
Luis Mejico
Ricardo Miranda
Veronica Mockler
Shalev Moran, Mushon Zer-Aviv and Milana Gitzin-Adiram
Juan Pablo Pacheco
Mina Rafiee
Joyce Rudinsky
Laura Skocek and Christoph Gruber
Jack Stenner
Jeff Thompson
Jenny Vogel

Credits

Gallery Director, Hygienic Gallery: Sarah McKay
Curator: Nadav Assor
Installation manager: Brian Dimmock

Production support provided by the Ammerman Center for Arts and Technology, Connecticut College.  Additional support from the College’s Center for the Critical Study of Race and Ethnicity, the Office of Institutional Equity and Inclusion, and the Office of the Dean of the College.

 

RadianceVR

Project H.E.A.R.T. (2017) has joined an interesting collection of VR works on the website radiancevr.co

If you find yourself looking for great examples of VR art, I’d highly recommend browsing the works on this website!

Founded by curators PHILIP HAUSMEIER and TINA SAUERLAENDER

“Radiance is a research platform and database for VR art. Its mission is to present artists working with VR from all over the world to create visibility and accessibility for VR art and for faster adoption of virtual technologies. The platform works closely with artists, institutions and independent curators to select the highest quality of virtual art for public institutional exhibitions.”

Review in Canadian Art

I really appreciate this article by Tatum Dooley for Canadian Art on the Worldbuilding exhibition curated by John G Hampton and Maiko Tanaka at Trinity Square Video. My work Project H.E.A.R.T. which highlights VR and emotions made with Alex M Lee is featured, among other great works by Jeremy Bailey Kristen D Schaffer Eshrat Erfanian and Yam Lau.  Following is an excerpt from the article:

“The gamification of our bodies renders the physical form void, replaced by screens where our bodies and emotions can be morphed and manipulated. Perhaps the only way to create art with technology as advanced and recent as VR is to reckon with its potential consequences.

Gee’s project, the most realized out of the four artists in the exhibition, masters this reckoning. I spoke with Gee in the lead-up to the exhibition, and she explained the conceptual backbone of the piece. “I’m working through questions of emotional sincerity when it comes to self-help. In theory, if you can technologically master your emotions, if you can just make yourself excited, then you can make yourself a better, happier person. I don’t know how sincere that is…”

Click on the link below for the full article.

VR and the Failure of Self-Help Technology

In general, I feel very proud of this work but also very exhausted by it.  Through the project I’ve been working through the relationship between pop music and war, self help and sincerity, and ultimately I’m working through these issues of technique and technology in how life and trauma comes to us.  During the panel for the exhibition, there was a question of whether I was “pro-war”, and it’s one that I have received a few times in facebook messages from curious friends from far away.  The project is complex and difficult to read because I think it has to be.  It reflects my own mediatized understanding of international conflict, maybe my own frustration at my lack of understanding.

The best I can understand war is how it is mediated to me: through video games and news cycles, through abstract discussions on the radio. The goal of this project was never to address the terror and complexity of geopolitical conflict, but rather, to propose a psychedelic pop culture mirror, imagining a video game ruled not by characters that espouse self-righteous violence and grit, but technologically manipulated empathy and enthusiasm.  This game fails to address war in the same way that all technologically mediated attempts to do so fail to address war.  I also am also dissatisfied at the idea of an artistic protest that makes a cartoonish, morally didactic utopia where rainbows and love shoot out of guns instead of flesh-tearing bullets. I think the answer about the politics of this game lie in the end screen: an abstract screen that confronts you with statistics of death and trauma as a result of the battle itself.  I don’t think there is a way to win the game.

WorldBuilding: TSV Toronto

November 3rd – December 9th 2017

Trinity Square Video, 401 Richmond, Toronto Canada.

My work made in collaboration with 3D artist Alex M. Lee for VR and emotional-biosensors, Project H.E.A.R.T. (2017) was debuted on November 5th at Trinity Square Video, Toronto.

This project was commissioned by TSV by curators John Hampton and Maiko Tanaka, thanks to the support of the Canada Council for the Arts. The exhibition also features amazing works by Canadian artists Jeremy Bailey and Kristen Schaffer, Eshrat Erfanian, and Yam Lau.

Visit the Worldbuilding website by clicking here.