2019 Tag

Toronto Biennial

November 16, 2019: 3pm-7pm

Toronto: (Check the web link here for updates)

I am please to be presenting my Larynx series (2015) compositions for live vocal quartet in the context of a  fantastic looking posthuman vocal concert curated by Myung-Sun Kim and Maiko Tanaka. The concert is included in the programming for the Toronto Biennial 2019.

Erin Gee - Larynx Series

Erin Gee – Larynx1. Epson UltraChrome K3 ink on acid-free paper.
Edition of 5.
86 x 112 cm.

TELLINGS—A Post-Human Vocal Concert seeks to challenge traditional conceptions of voice. Artists working experimentally with sound—live electronics, deep listening, sound art—perform compositions that explore new modes of vocal production. The experimental vocal compositions in solo and ensemble formats question the way we imagine the body of a voice and the “receiver” as well as the divisions made between nature and technology. Each composition performed in TELLINGS presents increasingly inter-species, inter-organ, feminist, and collaborative notions through the languages of plants, animals, and even human organs not normally associated with having authorship or intention.

Artists: Jeneen Frei Njootli, Erin Gee, Ts̱ēmā Igharas, Stephanie Loveless, and Miya Masaoka

Co-curated by Maiko Tanaka and Myung-Sun Kim.

Co-presented in partnership with Trinity Square Video and MVS Proseminar, University of Toronto—John H. Daniels Faculty of Architecture, Landscape, and Design

BIOS

Erin Gee (born in Regina, SK, Canada; lives in Montreal, QC, Canada) is an artist inspired by feminist, posthumanist approaches to ontology, consciousness, and the human body. Known for her work in choral composition, biodata-driven interfaces, robotics, and ASMR, she uses art to explore the autonomous nature of sensory cognition, emotion, and empathy in humans and non-human assemblages. Her work has shown internationally at venues such as: Ars Electronica, Linz; NRW-Forum Düsseldorf, and Musée d’art contemporain de Montréal. In 2020 she has a solo exhibition at MacKenzie Art Gallery, Regina.

Jeneen Frei Njootli (Vuntut Gwitchin First Nation, born in Whitehorse, YK, Canada; lives in Vancouver, BC, Canada) is a Vuntut Gwitchinartist working with mixed media, sound-based performances, textiles, and installation to explore Indigeneity in politics, community engagement, and history embedded in cultural materials. She was the 2017 recipient of the Contemporary Art Society of Vancouver’s Artist Prize. In 2018 alone she had solo exhibitions in venues such as: Contemporary Art Gallery, Vancouver; FIERMAN, New York City; and Artspace, Peterborough. Her work has appeared in numerous international exhibitions, including the Museum of Contemporary Art Toronto, Canada and Nottingham Contemporary among others.

Maiko Tanaka (born in Toronto, ON, Canada; lives in Buffalo, NY, USA) is the Executive Director of Squeaky Wheel Film & Media Art Center in Buffalo NY. She holds a BFA from OCADU and MVS from the University of Toronto. She has curated projects in Canada and abroad, including for TSV, Nuit Blanche at OCADU, Onsite, Justina M. Barnicke Gallery, InterAccess, Gendai, all in Toronto, as well as Casco, in Utrecht/NL. She co-edited The Grand Domestic Revolution Handbook (Casco) and Model Minority (Gendai) and has written for Scapegoat, C Magazine, and Fuse as well as various artist publications.

Miya Masaoka (born in Washington, USA; lives in New York City, NY, USA) is an American artist and composer. Her work explores bodily perception of vibration, movement, and time while foregrounding complex timbre relationships. Her work has been presented at the Venice Biennale; MoMA PS1, New York City; Kunstmuseum Bonn; and the Caramoor, NY. She is a 2019 Studio Artist for the Park Avenue Armory, and has previously received a Doris Duke Artist Award, Fulbright, and Alpert Award in the Arts. She teaches at Columbia University, New York City where she is the Director of the Sound Art Program.

Stephanie Loveless (born in Montreal, Canada; lives in New York, USA) is a sound and media artist whose research centres on listening and vocal embodiment. Her recent projects include a mobile web-app for geo-located listening and sound works that channel the voices of plants, animals, and musical divas. She holds MFAs from Rensselaer Polytechnic Institute (RPI) and Bard College, both in upstate New York, and a certification in Deep Listening from composer Pauline Oliveros. She teaches courses on Deep Listening and ecologically-oriented sound art at RPI.

Ts̱ēmā Igharas (Tahltan First Nation, born in Smithers, BC, Canada; lives in San Francisco, USA) is an award-winning interdisciplinary artist and a member of the Tahltan First Nation. Igharas is influenced by Potlatch methodology, teachings from her mentorship in Northwest Coast Formline Design at K’saan, her studies in visual culture, and time in the mountains. Igharas has shown and performed in various places in Canada and internationally, presenting her work that connects materials to mine sites and bodies to the land.

ASAP Journal

Happy to announce that my short article on machine learning, ASMR and sound “Automation as Echo” written with Sofian Audry is now published in ASAP/Journal 4.2 in a collection of articles assembled by Jennifer Rhee covering automation from diverse/creative/critical perspectives.

From the article:

“The echo is a metaphor that goes beyond sound, speaking to the physical and temporal gaps in human-computer interaction that open up a space of aesthetic consumption problematized by the impossibility of comprehending machine perspectives on human terms. The echo unfolds in time, but most importantly it unfolds in space: sound travels as a physical interaction between a subject and an object that seemingly “speaks back.”

The mythological nymph Echo “speaks” or “performs” her subjectivity through reflection or imitation of the voice of human Narcissus. Her (incomplete, sometimes humorous, sometimes uncannily resemblant) nonhuman voice is dependent on the human subject, who is also the progenitor of her speech. The relationship between these two mythological entities creates an apt metaphor for machine learning: its processes are not of the human, yet its “neural” functions are crafted in imitation of and in response to human thought. As machine subjectivity is crafted from human subjectivity, we cannot grasp its machined voice, nor perceive its subjective position, through analysis of its various textual, sonic, visual, and robotic outputs alone. Rather, the “voice” of machine learning is fleeting, heard through the spaces, the gaps, the movements between the machine and the human, the vibrational color of nonhuman noise.”

ABOUT ASAP JOURNAL

ASAP/Journal is a peer-reviewed scholarly journal published by John Hopkins University Press that explores new developments in post-1960s visual, media, literary, and performance arts. The scholarly publication of ASAP: The Association for the Study of the Arts of the Present, ASAP/Journal promotes intellectual exchange between artists and critics across the arts and humanities. The journal publishes methodologically cutting-edge, conceptually adventurous, and historically nuanced research about the arts of the present.

Sound Gender Feminism Activism – Tokyo

My interactive website for survivors of sexual violence Laughing Web Dot Space will be a part of the exhibition at the SGFA Conference in Tokyo!  I am truly honoured to have been selected for this exhibition and conference, and the opportunity to spread awareness, togetherness, and healing through laughter.

SOUND::GENDER::FEMINISM::ACTIVISM – TOKYO

Chinretsukan Gallery, Tokyo University of the Arts (Tokyo, Japan)

4 & 5 October 2019

A collaboration between

Creative Research into Sound Arts Practice (CRiSAP), University of the Arts London

Graduate School of Global Arts (GA), Tokyo University of the Arts

Pinch and Soothe

Pinch and Soothe (2019)
Custom biofeedback instruments, microcontroller-based hardware, plexiglass.

2019

An interactive biofeedback sculpture for two: the sounds of the bodies are structured through this score for giving/receiving physical pain and healing.

 

Pinch the hand of the other three times.
Soothe the hand of the other three times.

 

Each action can be performed for a short duration or a long duration, lightly or with force, or intermixed.  Listen to the sounds of your bodies, how they both shift and react to these interactions.  The sounds of your body are in your left ear: the sounds of the other’s body are on the right.

Scoring biofeedback beyond the interface, instead scoring interaction, social experience, and relationships across the body.

The interface is purely hardware (bodies with limited memory) so no data is retained in the device.  The biosensors consist of non-invasive heartrate, skin conductance and respiration sensors.  These sensors can be exhibited alongside sterile pads if the public chooses to clean them before use.

Each body has its own tone associated with its heart, breath and respiration.

Respiration is mapped to a clear pitch that fades in and out with the breath through the hardware synthesizer.

Heartbeats are heard as low pulses.

Skin conductance is a high, ethereal tone. Because skin conductance is a value that is not normally perceived or well understood, think of it like a volume knob for emotion, whether positive or negative, accidental or unconscious. It is particularly active during emotions of delight or curiosity, however it tends to spike and fall in moments of non-specific emotion, like a beacon for change.

Sounds are emitted directly into the headphones. The only auditory witnesses are the performers themselves.

The device itself is totally plug and play.  The hardware is intentionally fragile, with non-soldered wires visible – the circuitry is wired in such a way that the power sources are connected, co-dependent: if one half of the circuitry fails, the other will as well.

Please note that documentation of this work was partially obtained through social media, as the pandemic made the possible window for capturing human interaction with the work limited.

Credits

PCB designed by Martin Peach.

Exhibition history

To the Sooe. MacKenzie Art Gallery (Regina, Canada) January 2020 – April 2020 (closed early due to the pandemic)

Cluster Festival. (Winnipeg, Canada) March 2019.

Algorithms that Matter. Lydgalleriet (Bergen, Norway). February 2019.

Gallery

Photo Credits
Erin Gee and Cameron Wiest

Erin Gee - Larynx Series

Saskatchewan Arts Board Purchase

Above: Larynx3 (2014), Epson UltraChrome K3 ink on archival paper. Edition of 5. 86 x 112cm. Collection of the Saskatchewan Arts Board, Canada.

 

Happy to announce that my work Larynx3 (from my four-part Larynx Series) has been purchased by the Saskatchewan Arts Board for their Permanent Collection in Canada.

Saskatchewan Arts Board’s Permanent Collection is a comprehensive collection of Saskatchewan artists (and expats such as myself) which includes approximately 3,000 works and represents the work of Saskatchewan province’s artists over the past seven decades. Its goal is to represent the contemporary art practices of artists within the province for the purpose of public access.

Click here for more information on the Saskatchewan Arts Board Permanent Collection.

FILE Festival São Paolo

FILE Festival – SESI Arte Galeria

Exhibition Opening June 25, 2019

Exhibition runs from June 26 to August 11, 2019

Avenida Nossa Senhora da Penha, 2053, Ed. Findes, Santa Lúcia, Vitoria – ES – Brazil

I am proud to present my interactive web work Laughing Web Dot Space in São Paolo, Brazil through the FILE Electronic Language International Festival. Laughing Web Dot Space is an online website for recording and listening to the laughter of survivors of sexual violence. The site does not collect any data beyond presence.

I’m encouraged that the curators invited me to show this work in the context of media art in Brazil. Currently, the President of Brazil Jair Bolsonaro is known for his anti-homophobic and misogynist statements. He has taunted woman about rape and called women tramps. Under this government, artists have been subject to death threats and intimidation, including calls to dissolve the culture department into education. I look forward to sharing the defiant laughter, hope, joy, and solidarity of Laughing Web Dot Space with the public in Brazil during this very important festival for media art.

Elektra Festival Montreal

Project H.E.A.R.T. (Holographic Empathy Attack Robotics Team) (2017), my popstar/militainment VR game mashup with an affective control interface made in collaboration with Alex M Lee, is going to be featured at the upcoming Elektra festival XX in Montreal!  Look for it this June!

 

Exhibition opening: June 7, 6pm-9pm

Exhibition Dates: June 7-15, 2019

Perte de Signal 5445 Avenue de Gaspé local #107, Montréal, QC H2T 3B2, Canada

 

Click here to check out the full programming of Elektra Festival 2019

Behavioral Matter Workshop Centre Pompidou, Paris

March 15 – 17  2019 :
“Behavioral Matter” : Public research-creation workshop for international participants

I’ve been invited to participate in a big research-creation party at the Centre Pompidou with many fellow digital romantics, post human dreamers and hyper geeks.  I don’t have that many details beyond the fact that I’m in a group concerned with inter-species communications, and that perhaps I can collaborate with others to communicate with pigeons through my emotional biosensors, harnessing the power of our emotional bodies to simulate pigeon coos, squawks and wingflaps.

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I’m excited to see the great exhibition and also to meet some interesting artist-researchers. Information below en français…

15 – 17 mars 2019 :
“Behavioral Matter” : workshop de recherche-création international et public

Au sein du forum du Centre Pompidou, 12 modules thématiques (machine learning, comportement de la brume, internet des objets, matérialisation de données, microbiotes, impression 4D,…),avec la participation de plus de 70 créateurs, chercheurs, étudiants et étudiants-chercheurs.
Centre Pompidou * Forum, en face de la librairie * 11h-19h
Visites organisées les 16 et 17 mars (inscription sur place), restitution publique dimanche 17 mars à 16h.

Le projet “Behavioral Matter“ est mis en place par EnsadLab, le laboratoire de recherche de l’ École nationale supérieure des Arts Décoratifs
(EnsAD – Université PSL, dans le cadre de l’exposition #LaFabriqueduVivant (cycle Mutations/Créations 3), avec le soutien de la Chaire « arts & sciences » de l’École polytechnique, de l’École nationale supérieure des Arts Décoratifs – PSL et de la Fondation Daniel et Nina Carasso et avec le partenariat du Cluster “Matters of Activity. Image Space Material” de Humboldt State University de Berlin et du fonds PERSPEKTIVE pour l’art contemporain & l’architecture, une initiative du Bureau des arts plastiques de l’INSTITUT FRANÇAIS, soutenu par le Ministère de la Culture et le Goethe-Institut.

Locus Sonus Residency France

I will be developing a new work for VR in the context of a residency at Locus Sonus in Aix-en-Provence starting February 2018 until May 2018.  During these three months I will push the potential of sonified biodata into increasingly posthumanist/non-anthropomorphic territories using virtual architectures as sensorial training ground, as inspired by materialist philosophers such as Jane Bennett and post-humanist Rosi Braidotti.

I thank the Conseil des arts et des lettres du Québec for its financial support of this project.

About Locus Sonus

Locus Sonus is a research group attached to ESAAix (École supérieure d’art d’Aix-en-Provence) and the French Ministry for Culture, integrated with PRISM (Perception, Representations, Image, Sound, Music) an interdisciplinary research unit that groups researchers from AMU (Aix Marseille University), CNRS (National Center for Scientific Research) as well as ESAAix.

Locus Sonus’ main aim is to explore the continuously evolving relationship between sound, place and usage in an Art/Science tradition. The research methodology includes experimentation with emerging audio technologies particularly those relating to sound transmission, mobilization or spatialisation as well as historical contextualisation of such practices. Locus Sonus accommodates practice-based PhD students enrolled at Aix-Marseille University (« Pratiques et théorie de la création artistique et littéraire » E.D 354).

Locus Sonus’ main field of investigation is entitled New Auditoriums, to be understood here as the different ways in which audiences collectively share a listening experience. Beyond physical spaces such as concert halls or open-air stages, we attribute this description to all systems that enable a shared audio experience. Examples include radio, audio streaming or virtual worlds. We consider that each system has particular (audio and social) qualities that call for artistic enquiry and experimentation, these may in turn lead to different types of artistic practice.

Locus Sonus’ current research focuses on audio in virtual environments (for example New Atlantis) and the transmission and perception of remote soundscapes (for example : Locustream).

About the project

In this project I propose virtual space and spoken word as a means of creating a “speculative” materialism that promotes empathy to (virtual) objects by allowing the viewer to objectify and analyze their own (biodata), making material of the human body itself. I’m interested in exploring the limits of virtual physicality and phenomenological experience through imaginative sonic narrative as well as virtual space, making use of simple 3D objects and architectures dramatically lit, referenced imaginatively through the five senses by the unseen narrative voice in order to maintain the focus on sound: the disconnect between virtual material and sonic suggestion forms a useful perceptual noise (for example, the voice writes on a notepad that is never seen, the sounds of a lab or examination room can fade in and out, lab is never seen). During this residency I would record the spoken word sections inspired by roleplay, personal attention and spoken narrative vocalizations typical to the genre of Autonomous Sensory Meridian Response (ASMR), a style of sound composition developed largely on the internet that focuses on high frequency noises to create intense feelings of relaxation accompanied by “tingles” felt on the skin. ASMR enthusiasts focus intensely on the physiological reaction of the listener to sound, and so I want to use this voice as a means of loosely describing material agencies of virtual objects as imperative to the expansion of human sensorium. The link between physiological and phenomenological experience and confirmed biofeedback pushes the physical potential of VR into new sonic territories that focus on embodied experience through perceptions of external as well as internal spaces.

Other Residents

I am excited to be working alongside the other residents at Locus Sonus, and learning more about their projects and practices.

raadio caargo (Christophe Aslanian et Aurélia Nardini) – Bourges, FR

Mitchell Herrmann (USA)