critical games Tag

LEV festival Matadero

My interactive biodata-driven VR work Project H.E.A.R.T. made in collaboration with Alex M Lee will be on view at LEV festival  Matadero in Madrid, Spain from September 24-27, 2020.

 

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ABOUT LEV

L.E.V. (Laboratorio de Electrónica Visual) is a platform specialized in the production and promotion of electronic sound creations, and its relationship with visual arts. It was a European pioneer in this field, and since more than 13 years ago, it tries to converge the natural synergy between image and sound, and the new artistic trends, making special emphasis on live actions.

LEV develops the L.E.V. Festival (in Gijón) and specific, delocalized shows called LEVents. Through both proceedings, the platform reaches its goal: to provide an eclectic, panoramic vision of the current state of creation and all its connections, in an ever-evolving environment. That is why LEV focalizes its work both on international artists that are leaders in audiovisual creativity and local artists, both pioneers and new talents.

 

Artist Project Toronto

?Project H.E.A.R.T. (Holographic Empathy Attack Robotics Team)? (2017) made by Erin Gee in collaboration with Alex M Lee is featured as part of the Telegenic booth at Artist Project Toronto. Our booth is just left of the entrance (can’t miss it) and is part of a sponsored exhibition with six other exciting new media artists.

Much thanks to EQ Bank, Telegenic, Radiance VR, and House of VR for sponsoring and organizing the exhibit. ☠️

 

Ideas Lab Denmark

I will be giving a unique and in-depth workshop hosted by Emotional Data Lab (Aarhus University), Interactive Denmark and Ideas Lab in Aarhus, Denmark from November 21-23.  The workshop consists of 3 three-hour sessions where I will share my materials and experiences with incorporating physiological markers of emotion into the VR-compatible Unity environment.

Participants will be placed into “teams” in order to work together, experiment, and discuss the promises, problems and potential of using biosensors to capture a user’s emotional experience through digital tools.