Interview: Canadian Art
I recently spoke with Lauren Fournier at Canadian Art Magazine about trauma, healing, internet-based artworks, technology and the body as it relates my interactive website https://laughingweb.space
I recently spoke with Lauren Fournier at Canadian Art Magazine about trauma, healing, internet-based artworks, technology and the body as it relates my interactive website https://laughingweb.space
Amber Berson wrote a thoughtful review on the occasion of Eastern Bloc’s 10th anniversary exhibition Amplification that features discussion and images of my first internet-artwork https://laughingweb.space
This exhibition meant a lot to me as an artist that has been supported by Eastern Bloc over the years not only by the fact that they have exhibited me and involved me in many projects…but also I have been enriched an supported by their fantastic programming. I salute Eastern Bloc and wish them all the best in their next 10 years!
To read the article, click here.
I really appreciate this article by Tatum Dooley for Canadian Art on the Worldbuilding exhibition curated by John G Hampton and Maiko Tanaka at Trinity Square Video. My work Project H.E.A.R.T. which highlights VR and emotions made with Alex M Lee is featured, among other great works by Jeremy Bailey Kristen D Schaffer Eshrat Erfanian and Yam Lau. Following is an excerpt from the article:
“The gamification of our bodies renders the physical form void, replaced by screens where our bodies and emotions can be morphed and manipulated. Perhaps the only way to create art with technology as advanced and recent as VR is to reckon with its potential consequences.
Gee’s project, the most realized out of the four artists in the exhibition, masters this reckoning. I spoke with Gee in the lead-up to the exhibition, and she explained the conceptual backbone of the piece. “I’m working through questions of emotional sincerity when it comes to self-help. In theory, if you can technologically master your emotions, if you can just make yourself excited, then you can make yourself a better, happier person. I don’t know how sincere that is…”
Click on the link below for the full article.
In general, I feel very proud of this work but also very exhausted by it. Through the project I’ve been working through the relationship between pop music and war, self help and sincerity, and ultimately I’m working through these issues of technique and technology in how life and trauma comes to us. During the panel for the exhibition, there was a question of whether I was “pro-war”, and it’s one that I have received a few times in facebook messages from curious friends from far away. The project is complex and difficult to read because I think it has to be. It reflects my own mediatized understanding of international conflict, maybe my own frustration at my lack of understanding.
The best I can understand war is how it is mediated to me: through video games and news cycles, through abstract discussions on the radio. The goal of this project was never to address the terror and complexity of geopolitical conflict, but rather, to propose a psychedelic pop culture mirror, imagining a video game ruled not by characters that espouse self-righteous violence and grit, but technologically manipulated empathy and enthusiasm. This game fails to address war in the same way that all technologically mediated attempts to do so fail to address war. I also am also dissatisfied at the idea of an artistic protest that makes a cartoonish, morally didactic utopia where rainbows and love shoot out of guns instead of flesh-tearing bullets. I think the answer about the politics of this game lie in the end screen: an abstract screen that confronts you with statistics of death and trauma as a result of the battle itself. I don’t think there is a way to win the game.
I’m featured in the January 2017 edition of Canadian Art Magazine! I’m particularly honored to be a part of this issue, entitled Futures. Including essays by the amazing Kai Cheng Thom, indigenous futures, an article on Xenofeminism, as well as a feature on “Forward Thinking” Canadian artists, I feel like this publication really reflects my attention as an artist equally engaged with science fiction as well as political realities of the moment.
Click here to read the full feature written by Rea McNamara, which includes 10 profiles of amazing Canadian artists working across media.