residency Tag

Somerset House – Amplify Residency

From November 24-28, 2020 I have been invited to participate in a special 1-week online residency with other participants of the Amplify D.A.I. program hosted by Somerset House (London, UK). During the 1-week residency I will attend workshops, artist talks and present my work with other participants of the 2020 Amplify Digital Arts Initiative (D.A.I.) cohort. Amplify connects and empowers an active network of women-identifying artists and professionals working in the digital arts, sound and immersive storytelling sectors in Canada, Latin America and the UK.

ONLINE EXHIBITION PROGRAMME
DIGITAL INSTALLATIONS AND FILMS ONLINE | 24 NOV – 20 DEC
Contributing Artists: Debby Friday, Edy Fung, Erin Gee, Frances Adair Mckenzie, Heather Lander, Kathy Hinde, Libby Heaney, Lila Tirando a Violeta, Sahar Homami, Sol Rezza, Tatiana Heuman and Vicky Clarke

PERFORMANCES | 26 NOV | 19.30-23.00
Candie, GLOR1A, Obuxum, Ouri and Whisky with Flor De Fuego

PRESENTATIONS & DISCUSSION | 27 NOV | 17.00 – 18.30
How do we create art in a time of crisis?
Contributing Artists: Chloe Alexandra-Thompson, Efe Ce Ele, GLOR1A & Sonya Stefan
Moderator: Patti Schmidt

In partnership with British Council and MUTEK. Canadian Amplify artists are supported by the British Council and the Canada Council for the Arts.

Locus Sonus Residency France

I will be developing a new work for VR in the context of a residency at Locus Sonus in Aix-en-Provence starting February 2018 until May 2018.  During these three months I will push the potential of sonified biodata into increasingly posthumanist/non-anthropomorphic territories using virtual architectures as sensorial training ground, as inspired by materialist philosophers such as Jane Bennett and post-humanist Rosi Braidotti.

I thank the Conseil des arts et des lettres du Québec for its financial support of this project.

About Locus Sonus

Locus Sonus is a research group attached to ESAAix (École supérieure d’art d’Aix-en-Provence) and the French Ministry for Culture, integrated with PRISM (Perception, Representations, Image, Sound, Music) an interdisciplinary research unit that groups researchers from AMU (Aix Marseille University), CNRS (National Center for Scientific Research) as well as ESAAix.

Locus Sonus’ main aim is to explore the continuously evolving relationship between sound, place and usage in an Art/Science tradition. The research methodology includes experimentation with emerging audio technologies particularly those relating to sound transmission, mobilization or spatialisation as well as historical contextualisation of such practices. Locus Sonus accommodates practice-based PhD students enrolled at Aix-Marseille University (« Pratiques et théorie de la création artistique et littéraire » E.D 354).

Locus Sonus’ main field of investigation is entitled New Auditoriums, to be understood here as the different ways in which audiences collectively share a listening experience. Beyond physical spaces such as concert halls or open-air stages, we attribute this description to all systems that enable a shared audio experience. Examples include radio, audio streaming or virtual worlds. We consider that each system has particular (audio and social) qualities that call for artistic enquiry and experimentation, these may in turn lead to different types of artistic practice.

Locus Sonus’ current research focuses on audio in virtual environments (for example New Atlantis) and the transmission and perception of remote soundscapes (for example : Locustream).

About the project

In this project I propose virtual space and spoken word as a means of creating a “speculative” materialism that promotes empathy to (virtual) objects by allowing the viewer to objectify and analyze their own (biodata), making material of the human body itself. I’m interested in exploring the limits of virtual physicality and phenomenological experience through imaginative sonic narrative as well as virtual space, making use of simple 3D objects and architectures dramatically lit, referenced imaginatively through the five senses by the unseen narrative voice in order to maintain the focus on sound: the disconnect between virtual material and sonic suggestion forms a useful perceptual noise (for example, the voice writes on a notepad that is never seen, the sounds of a lab or examination room can fade in and out, lab is never seen). During this residency I would record the spoken word sections inspired by roleplay, personal attention and spoken narrative vocalizations typical to the genre of Autonomous Sensory Meridian Response (ASMR), a style of sound composition developed largely on the internet that focuses on high frequency noises to create intense feelings of relaxation accompanied by “tingles” felt on the skin. ASMR enthusiasts focus intensely on the physiological reaction of the listener to sound, and so I want to use this voice as a means of loosely describing material agencies of virtual objects as imperative to the expansion of human sensorium. The link between physiological and phenomenological experience and confirmed biofeedback pushes the physical potential of VR into new sonic territories that focus on embodied experience through perceptions of external as well as internal spaces.

Other Residents

I am excited to be working alongside the other residents at Locus Sonus, and learning more about their projects and practices.

raadio caargo (Christophe Aslanian et Aurélia Nardini) – Bourges, FR

Mitchell Herrmann (USA)

BioPUNKS residency @ UMaine

I have been invited as Research Associate to work with the department of chemical and biological engineering at the University of Maine to initiate a new electronics prototyping group as part of a residency within their department from January until April 2018.

BioPUNKS (Prototyping Ur New Knowledge of Sensors) is an extra-curricular electronics workshop that meets once a week, and is open to all chemical and biological students from freshman to senior.

Based on core values of Sharing, Learning, and Curiosity, our goals are to:

  1. Learn from each other
  2. Develop unique student-led projects at the frontier of bioengineering and electronics
  3. Develop open-source tools for the larger DIY community.

For more information, click here to access the BioPUNKS website